cleanup xbox comment

This commit is contained in:
Chris Danford
2005-11-05 07:03:05 +00:00
parent aca5ee8677
commit b2b65c2711
+4 -4
View File
@@ -685,10 +685,10 @@ bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
{
#if defined(XBOX)
// Lazy... Xbox handles paletted textures completely differently
// than D3D and I don't want to add a bunch of code for it. Also,
// paletted textures result in worse cache efficiency (see "Xbox
// Palettized Texture Performance" in XDK). So, we'll force 32bit
// ARGB textures. -Chris
// than regular D3D. It's not worth writing a bunch of code to handle it.
// Paletted textures result in worse cache efficiency anyway (see "Xbox
// Palettized Texture Performance" in XDK).
// So, just force 32bit ARGB textures. -Chris
// This is also needed for XGSwizzleRect().
return pixfmt == FMT_RGBA8;
#endif