per-sample volume
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@@ -77,6 +77,7 @@ RageSound::RageSound():
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databuf.reserve(internal_buffer_size);
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m_StartSample = 0;
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m_LengthSamples = -1;
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m_Volume = -1.0f; // use SOUNDMAN->GetMixVolume()
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AccurateSync = false;
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fade_length = 0;
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/* Register ourselves, so we receive Update()s. */
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@@ -109,6 +110,7 @@ RageSound::RageSound(const RageSound &cpy):
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original = cpy.original;
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m_StartSample = cpy.m_StartSample;
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m_LengthSamples = cpy.m_LengthSamples;
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m_Volume = cpy.m_Volume;
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StopMode = cpy.StopMode;
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position = cpy.position;
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playing = false;
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@@ -513,6 +515,11 @@ int RageSound::GetPCM( char *buffer, int size, int64_t frameno )
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void RageSound::StartPlaying()
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{
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LockMut(SOUNDMAN->lock);
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// If no volume is set, use the default.
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if( GetVolume() == -1 )
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SetVolume( SOUNDMAN->GetMixVolume() );
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stopped_position = -1;
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ASSERT(!playing);
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@@ -16,6 +16,7 @@ public:
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virtual int GetPCM( char *buffer, int size, int64_t sampleno ) = 0;
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virtual int GetSampleRate() const = 0;
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virtual RageTimer GetStartTime() const { return RageZeroTimer; }
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virtual float GetVolume() const = 0;
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virtual CString GetLoadedFilePath() const = 0;
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};
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@@ -75,6 +76,8 @@ public:
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void SetPlaybackRate( float fScale );
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void SetFadeLength( float fSeconds );
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void SetNoFade() { SetFadeLength(0); }
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void SetVolume( float fVolume ) { m_Volume = fVolume; }
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float GetVolume() const { return m_Volume; }
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float GetPlaybackRate() const { return float(speed_input_samples) / speed_output_samples; }
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bool IsPlaying() const { return playing; }
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CString GetLoadedFilePath() const { return m_sFilePath; }
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@@ -120,6 +123,8 @@ private:
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/* Amount of time to fade out at the end. */
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float fade_length;
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float m_Volume;
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/* Hack: When we stop a playing sound, we can't ask the driver the position
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* (we're not playing); and we can't seek back to the current playing position
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* when we stop (too slow), but we want to be able to report the position we
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