port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox
This commit is contained in:
@@ -13,9 +13,13 @@ _____________________________________________________________________________
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sm-ssc v1.2 | 201012xx
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sm-ssc v1.2 | 201012xx
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20101231
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* [ScreenGameplay] Fixed "Gameplay ### combo" announcer messages. [neothe0ne]
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20101230
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20101230
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* [StepsDisplay] Make the StepsType react to SetMessage as well. [freme]
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* [StepsDisplay] Make the StepsType react to SetMessage as well. [freem]
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20101229
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20101229
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--------
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@@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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else if( SM >= SM_100Combo && SM <= SM_1000Combo )
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else if( SM >= SM_100Combo && SM <= SM_1000Combo )
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{
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{
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int iCombo = (SM-SM_100Combo+1)*100;
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int iCombo = ((SM - 100) + 1)*100;
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
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}
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}
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else if( SM == SM_ComboStopped )
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else if( SM == SM_ComboStopped )
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