diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 1b2b61183a..b10ffca28f 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -13,9 +13,13 @@ _____________________________________________________________________________ sm-ssc v1.2 | 201012xx -------------------------------------------------------------------------------- +20101231 +-------- +* [ScreenGameplay] Fixed "Gameplay ### combo" announcer messages. [neothe0ne] + 20101230 -------- -* [StepsDisplay] Make the StepsType react to SetMessage as well. [freme] +* [StepsDisplay] Make the StepsType react to SetMessage as well. [freem] 20101229 -------- diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index d8717a790e..073e4fe41c 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) } else if( SM >= SM_100Combo && SM <= SM_1000Combo ) { - int iCombo = (SM-SM_100Combo+1)*100; + int iCombo = ((SM - 100) + 1)*100; PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 ); } else if( SM == SM_ComboStopped )