add system message frame
This commit is contained in:
@@ -0,0 +1 @@
|
|||||||
|
_blank
|
||||||
@@ -19,18 +19,18 @@ ScreenSystemLayer::ScreenSystemLayer( const CString &sName ) : Screen(sName)
|
|||||||
MESSAGEMAN->Subscribe( this, "SystemMessage" );
|
MESSAGEMAN->Subscribe( this, "SystemMessage" );
|
||||||
MESSAGEMAN->Subscribe( this, "SystemMessageNoAnimate" );
|
MESSAGEMAN->Subscribe( this, "SystemMessageNoAnimate" );
|
||||||
|
|
||||||
CREDITS_PRESS_START.Load("ScreenSystemLayer","CreditsPressStart");
|
CREDITS_PRESS_START .Load(m_sName,"CreditsPressStart");
|
||||||
CREDITS_INSERT_CARD.Load("ScreenSystemLayer","CreditsInsertCard");
|
CREDITS_INSERT_CARD .Load(m_sName,"CreditsInsertCard");
|
||||||
CREDITS_CARD_TOO_LATE.Load("ScreenSystemLayer","CreditsCardTooLate");
|
CREDITS_CARD_TOO_LATE .Load(m_sName,"CreditsCardTooLate");
|
||||||
CREDITS_CARD_NO_NAME.Load("ScreenSystemLayer","CreditsCardNoName");
|
CREDITS_CARD_NO_NAME .Load(m_sName,"CreditsCardNoName");
|
||||||
CREDITS_CARD_READY.Load("ScreenSystemLayer","CreditsCardReady");
|
CREDITS_CARD_READY .Load(m_sName,"CreditsCardReady");
|
||||||
CREDITS_CARD_CHECKING.Load("ScreenSystemLayer","CreditsCardChecking");
|
CREDITS_CARD_CHECKING .Load(m_sName,"CreditsCardChecking");
|
||||||
CREDITS_CARD_REMOVED.Load("ScreenSystemLayer","CreditsCardRemoved");
|
CREDITS_CARD_REMOVED .Load(m_sName,"CreditsCardRemoved");
|
||||||
CREDITS_FREE_PLAY.Load("ScreenSystemLayer","CreditsFreePlay");
|
CREDITS_FREE_PLAY .Load(m_sName,"CreditsFreePlay");
|
||||||
CREDITS_CREDITS.Load("ScreenSystemLayer","CreditsCredits");
|
CREDITS_CREDITS .Load(m_sName,"CreditsCredits");
|
||||||
CREDITS_NOT_PRESENT.Load("ScreenSystemLayer","CreditsNotPresent");
|
CREDITS_NOT_PRESENT .Load(m_sName,"CreditsNotPresent");
|
||||||
CREDITS_LOAD_FAILED.Load("ScreenSystemLayer","CreditsLoadFailed");
|
CREDITS_LOAD_FAILED .Load(m_sName,"CreditsLoadFailed");
|
||||||
CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load("ScreenSystemLayer","CreditsLoadedFromLastGoodAppend");
|
CREDITS_LOADED_FROM_LAST_GOOD_APPEND.Load(m_sName,"CreditsLoadedFromLastGoodAppend");
|
||||||
CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
|
CREDITS_JOIN_ONLY .Load( m_sName, "CreditsJoinOnly" );
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -90,16 +90,24 @@ void ScreenSystemLayer::Init()
|
|||||||
|
|
||||||
void ScreenSystemLayer::ReloadCreditsText()
|
void ScreenSystemLayer::ReloadCreditsText()
|
||||||
{
|
{
|
||||||
m_textMessage.LoadFromFont( THEME->GetPathF("ScreenSystemLayer","message") );
|
if( m_sprMessageFrame.IsLoaded() )
|
||||||
|
this->RemoveChild( m_sprMessageFrame );
|
||||||
|
m_sprMessageFrame.Load( THEME->GetPathG(m_sName,"MessageFrame") );
|
||||||
|
this->AddChild( m_sprMessageFrame );
|
||||||
|
m_sprMessageFrame->SetName( "MessageFrame" );
|
||||||
|
SET_XY_AND_ON_COMMAND( m_sprMessageFrame );
|
||||||
|
m_sprMessageFrame->SetHidden( true );
|
||||||
|
|
||||||
|
m_textMessage.LoadFromFont( THEME->GetPathF(m_sName,"message") );
|
||||||
m_textMessage.SetName( "Message" );
|
m_textMessage.SetName( "Message" );
|
||||||
SET_XY_AND_ON_COMMAND( m_textMessage );
|
SET_XY_AND_ON_COMMAND( m_textMessage );
|
||||||
m_textMessage.SetHidden( true );
|
m_textMessage.SetHidden( true );
|
||||||
|
|
||||||
m_textStats.LoadFromFont( THEME->GetPathF("ScreenSystemLayer","stats") );
|
m_textStats.LoadFromFont( THEME->GetPathF(m_sName,"stats") );
|
||||||
m_textStats.SetName( "Stats" );
|
m_textStats.SetName( "Stats" );
|
||||||
SET_XY_AND_ON_COMMAND( m_textStats );
|
SET_XY_AND_ON_COMMAND( m_textStats );
|
||||||
|
|
||||||
m_textTime.LoadFromFont( THEME->GetPathF("ScreenSystemLayer","time") );
|
m_textTime.LoadFromFont( THEME->GetPathF(m_sName,"time") );
|
||||||
m_textTime.SetName( "Time" );
|
m_textTime.SetName( "Time" );
|
||||||
m_textTime.SetHidden( !PREFSMAN->m_bTimestamping );
|
m_textTime.SetHidden( !PREFSMAN->m_bTimestamping );
|
||||||
SET_XY_AND_ON_COMMAND( m_textTime );
|
SET_XY_AND_ON_COMMAND( m_textTime );
|
||||||
@@ -110,6 +118,8 @@ void ScreenSystemLayer::ReloadCreditsText()
|
|||||||
m_textCredits[p].SetName( ssprintf("CreditsP%d",p+1) );
|
m_textCredits[p].SetName( ssprintf("CreditsP%d",p+1) );
|
||||||
SET_XY_AND_ON_COMMAND( &m_textCredits[p] );
|
SET_XY_AND_ON_COMMAND( &m_textCredits[p] );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this->SortByDrawOrder();
|
||||||
}
|
}
|
||||||
|
|
||||||
CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
|
CString ScreenSystemLayer::GetCreditsMessage( PlayerNumber pn ) const
|
||||||
@@ -219,6 +229,10 @@ void ScreenSystemLayer::HandleMessage( const CString &sMessage )
|
|||||||
}
|
}
|
||||||
else if( sMessage == "SystemMessage" )
|
else if( sMessage == "SystemMessage" )
|
||||||
{
|
{
|
||||||
|
m_sprMessageFrame->SetHidden( false );
|
||||||
|
m_sprMessageFrame->PlayCommand( "On" );
|
||||||
|
m_sprMessageFrame->PlayCommand( "Off" );
|
||||||
|
|
||||||
m_textMessage.SetHidden( false );
|
m_textMessage.SetHidden( false );
|
||||||
m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
|
m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
|
||||||
m_textMessage.PlayCommand( "On" );
|
m_textMessage.PlayCommand( "On" );
|
||||||
@@ -226,6 +240,11 @@ void ScreenSystemLayer::HandleMessage( const CString &sMessage )
|
|||||||
}
|
}
|
||||||
else if( sMessage == "SystemMessageNoAnimate" )
|
else if( sMessage == "SystemMessageNoAnimate" )
|
||||||
{
|
{
|
||||||
|
m_sprMessageFrame->SetHidden( false );
|
||||||
|
m_sprMessageFrame->PlayCommand( "On" );
|
||||||
|
m_sprMessageFrame->FinishTweening();
|
||||||
|
m_sprMessageFrame->PlayCommand( "Off" );
|
||||||
|
|
||||||
m_textMessage.SetHidden( false );
|
m_textMessage.SetHidden( false );
|
||||||
m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
|
m_textMessage.SetText( SCREENMAN->GetCurrentSystemMessage() );
|
||||||
m_textMessage.PlayCommand( "On" );
|
m_textMessage.PlayCommand( "On" );
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "BitmapText.h"
|
#include "BitmapText.h"
|
||||||
#include "Quad.h"
|
#include "Quad.h"
|
||||||
#include "ThemeMetric.h"
|
#include "ThemeMetric.h"
|
||||||
|
#include "AutoActor.h"
|
||||||
|
|
||||||
const int NUM_SKIPS_TO_SHOW = 5;
|
const int NUM_SKIPS_TO_SHOW = 5;
|
||||||
|
|
||||||
@@ -23,6 +24,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
BitmapText m_textStats;
|
BitmapText m_textStats;
|
||||||
|
AutoActor m_sprMessageFrame;
|
||||||
BitmapText m_textMessage;
|
BitmapText m_textMessage;
|
||||||
BitmapText m_textCredits[NUM_PLAYERS];
|
BitmapText m_textCredits[NUM_PLAYERS];
|
||||||
BitmapText m_textTime;
|
BitmapText m_textTime;
|
||||||
|
|||||||
Reference in New Issue
Block a user