delete Texture
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@@ -1450,6 +1450,7 @@ void RageDisplay_D3D::UpdateTexture(
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Texture->h, // Height,
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NULL, // pPoint,
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Texture->format->BytesPerPixel ); //BytesPerPixel
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delete Texture;
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#else
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int texpixfmt;
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for(texpixfmt = 0; texpixfmt < NUM_PixelFormat; ++texpixfmt)
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