no gain life sound if we didn't gain any life
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@@ -88,10 +88,13 @@ void LifeMeterBattery::OnSongEnded()
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if( m_bFailedEarlier )
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if( m_bFailedEarlier )
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return;
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return;
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m_iTrailingLivesLeft = m_iLivesLeft;
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if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives )
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m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
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{
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m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
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m_iTrailingLivesLeft = m_iLivesLeft;
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m_soundGainLife.Play();
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m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 );
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m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives );
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m_soundGainLife.Play();
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}
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Refresh();
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Refresh();
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}
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}
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