don't show keyblocks for non-human players
This commit is contained in:
@@ -275,7 +275,8 @@ void PlayerMinus::Update( float fDeltaTime )
|
|||||||
const StyleInput StyleI( m_PlayerNumber, bar );
|
const StyleInput StyleI( m_PlayerNumber, bar );
|
||||||
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
|
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
|
||||||
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
|
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
|
||||||
if(bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox)
|
// TODO: Make this work for non-human-controlled players
|
||||||
|
if( bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox && GAMESTATE->m_PlayerController[m_PlayerNumber]==PC_HUMAN )
|
||||||
m_pNoteField->SetPressed(bar);
|
m_pNoteField->SetPressed(bar);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user