diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index 0d6a13e546..d24e566159 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -275,7 +275,8 @@ void PlayerMinus::Update( float fDeltaTime ) const StyleInput StyleI( m_PlayerNumber, bar ); const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI ); bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ); - if(bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox) + // TODO: Make this work for non-human-controlled players + if( bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox && GAMESTATE->m_PlayerController[m_PlayerNumber]==PC_HUMAN ) m_pNoteField->SetPressed(bar); }