cleanup
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@@ -1,6 +1,5 @@
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#include "global.h"
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/*
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* This input handler checks for SDL device input messages and sends them off to
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/* This input handler checks for SDL device input messages and sends them off to
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* InputFilter. If we add mouse support, it should go here, too.
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* InputFilter. If we add mouse support, it should go here, too.
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*
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*
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* Note that the SDL video event systems are interlinked--you can't use events
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* Note that the SDL video event systems are interlinked--you can't use events
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@@ -9,11 +8,11 @@
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* need to write other input handlers for those cases and load them instead of this.
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* need to write other input handlers for those cases and load them instead of this.
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* (Part of this is probably because, in Windows, you need a window to get input.)
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* (Part of this is probably because, in Windows, you need a window to get input.)
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*/
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*/
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#include "global.h"
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#include "InputHandler_SDL.h"
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#include "InputHandler_SDL.h"
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#include "SDL_utils.h"
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#include "SDL_utils.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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#include "PrefsManager.h"
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static RageKeySym SDLSymToKeySym( SDLKey key )
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static RageKeySym SDLSymToKeySym( SDLKey key )
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