diff --git a/stepmania/src/arch/InputHandler/InputHandler_SDL.cpp b/stepmania/src/arch/InputHandler/InputHandler_SDL.cpp index 3a1416b723..8f760adb79 100644 --- a/stepmania/src/arch/InputHandler/InputHandler_SDL.cpp +++ b/stepmania/src/arch/InputHandler/InputHandler_SDL.cpp @@ -1,6 +1,5 @@ -#include "global.h" - -/* This input handler checks for SDL device input messages and sends them off to +/* + * This input handler checks for SDL device input messages and sends them off to * InputFilter. If we add mouse support, it should go here, too. * * Note that the SDL video event systems are interlinked--you can't use events @@ -9,11 +8,11 @@ * need to write other input handlers for those cases and load them instead of this. * (Part of this is probably because, in Windows, you need a window to get input.) */ +#include "global.h" #include "InputHandler_SDL.h" #include "SDL_utils.h" #include "RageLog.h" #include "RageDisplay.h" -#include "PrefsManager.h" static RageKeySym SDLSymToKeySym( SDLKey key )