ignore inactive player inputs
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@@ -468,6 +468,9 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType sele
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if( m_Cancel.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 )
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return;
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if( !GAMESTATE->IsHumanPlayer(MenuI.player) )
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return;
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if( selectType == IET_RELEASE )
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{
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switch( MenuI.button )
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