ignore inactive player inputs

This commit is contained in:
Glenn Maynard
2005-03-20 22:39:36 +00:00
parent 50d73b4855
commit b09db5bd71
+3
View File
@@ -468,6 +468,9 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType sele
if( m_Cancel.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 )
return;
if( !GAMESTATE->IsHumanPlayer(MenuI.player) )
return;
if( selectType == IET_RELEASE )
{
switch( MenuI.button )