From b09db5bd71796855510ea440266caa43442f03fe Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 20 Mar 2005 22:39:36 +0000 Subject: [PATCH] ignore inactive player inputs --- stepmania/src/ScreenOptions.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 19dae5854c..e6469d1103 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -468,6 +468,9 @@ void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType sele if( m_Cancel.IsTransitioning() || m_Out.IsTransitioning() || m_fLockInputSecs > 0 ) return; + if( !GAMESTATE->IsHumanPlayer(MenuI.player) ) + return; + if( selectType == IET_RELEASE ) { switch( MenuI.button )