"m_pCurNotes" -> "m_pCurSteps"
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@@ -1072,7 +1072,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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{
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if( !GAMESTATE->IsHumanPlayer( (PlayerNumber)p ) )
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continue; // skip
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if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->GetMeter() >= 10 )
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if( GAMESTATE->m_pCurSteps[p] && GAMESTATE->m_pCurSteps[p]->GetMeter() >= 10 )
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bIsHard = true;
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}
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@@ -1194,7 +1194,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pSteps = m_arrayNotes.empty()? NULL: m_arrayNotes[m_iSelection[pn]];
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GAMESTATE->m_pCurNotes[pn] = pSteps;
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GAMESTATE->m_pCurSteps[pn] = pSteps;
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if( pSteps )
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{
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