diff --git a/stepmania/src/Background.cpp b/stepmania/src/Background.cpp index b08ea12571..b4636686d1 100644 --- a/stepmania/src/Background.cpp +++ b/stepmania/src/Background.cpp @@ -73,7 +73,7 @@ Background::Background() bOneOrMoreChars = true; // Disable dancing characters if BH will be showing. if( PREFSMAN->m_bShowBeginnerHelper && BeginnerHelper::CanUse() && - GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->GetDifficulty() == DIFFICULTY_BEGINNER ) + GAMESTATE->m_pCurSteps[p] && GAMESTATE->m_pCurSteps[p]->GetDifficulty() == DIFFICULTY_BEGINNER ) bShowingBeginnerHelper = true; } diff --git a/stepmania/src/ConditionalBGA.cpp b/stepmania/src/ConditionalBGA.cpp index e5c5ff2e15..3a323256bf 100644 --- a/stepmania/src/ConditionalBGA.cpp +++ b/stepmania/src/ConditionalBGA.cpp @@ -376,9 +376,9 @@ void ConditionalBGA::CheckBgaRequirements(BgaCondInfo info) { if(GAMESTATE->IsPlayerEnabled(pn)) { - if(GAMESTATE->m_pCurNotes[pn] != NULL) + if(GAMESTATE->m_pCurSteps[pn] != NULL) { - if(GAMESTATE->m_pCurNotes[pn]->GetDifficulty() == info.difficulties[d]) + if(GAMESTATE->m_pCurSteps[pn]->GetDifficulty() == info.difficulties[d]) { foundmatchingdiff = true; LOG->Info("Found Valid Difficulty"); @@ -458,19 +458,19 @@ void ConditionalBGA::CheckBgaRequirements(BgaCondInfo info) { if(GAMESTATE->IsPlayerEnabled(pn)) { - if(GAMESTATE->m_pCurNotes[pn] != NULL) + if(GAMESTATE->m_pCurSteps[pn] != NULL) { if(info.songmeters[d] < 0) // negative values stored mean we want to check a value greaterthan or equal to its negative { // first make it positive then check to see if the footrating is >= to it int tmp = 0 - info.songmeters[d]; - if(GAMESTATE->m_pCurNotes[pn]->GetMeter() >= tmp) + if(GAMESTATE->m_pCurSteps[pn]->GetMeter() >= tmp) { LOG->Info("Found Valid MeterRating"); foundmatchingmeter = true; } } - else if(GAMESTATE->m_pCurNotes[pn]->GetMeter() == info.songmeters[d]) + else if(GAMESTATE->m_pCurSteps[pn]->GetMeter() == info.songmeters[d]) { LOG->Info("Found Valid MeterRating"); foundmatchingmeter = true; diff --git a/stepmania/src/DifficultyList.cpp b/stepmania/src/DifficultyList.cpp index 0997a4adda..fd36764f10 100644 --- a/stepmania/src/DifficultyList.cpp +++ b/stepmania/src/DifficultyList.cpp @@ -94,14 +94,14 @@ int DifficultyList::GetCurrentRowIndex( PlayerNumber pn ) const { const Row &row = m_Rows[i]; - if( GAMESTATE->m_pCurNotes[pn] == NULL ) + if( GAMESTATE->m_pCurSteps[pn] == NULL ) { if( row.m_dc == GAMESTATE->m_PreferredDifficulty[pn] ) return i; } else { - if( GAMESTATE->m_pCurNotes[pn] == row.m_Steps ) + if( GAMESTATE->m_pCurSteps[pn] == row.m_Steps ) return i; } } diff --git a/stepmania/src/DifficultyMeter.cpp b/stepmania/src/DifficultyMeter.cpp index af1b7b3c28..0f026b5d4f 100644 --- a/stepmania/src/DifficultyMeter.cpp +++ b/stepmania/src/DifficultyMeter.cpp @@ -178,7 +178,7 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn ) } else { - Steps* pSteps = GAMESTATE->m_pCurNotes[pn]; + Steps* pSteps = GAMESTATE->m_pCurSteps[pn]; if( pSteps ) SetFromNotes( pSteps ); else diff --git a/stepmania/src/EditMenu.cpp b/stepmania/src/EditMenu.cpp index 3073012bca..985cde4d4c 100644 --- a/stepmania/src/EditMenu.cpp +++ b/stepmania/src/EditMenu.cpp @@ -130,15 +130,15 @@ EditMenu::EditMenu() OnRowValueChanged( ROW_SONG ); // Select the current StepsType and difficulty if any - if( GAMESTATE->m_pCurNotes[PLAYER_1] ) + if( GAMESTATE->m_pCurSteps[PLAYER_1] ) { for( i=0; im_pCurNotes[PLAYER_1]->m_StepsType ) + if( m_StepsTypes[i] == GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType ) { m_iSelection[ROW_NOTES_TYPE] = i; OnRowValueChanged( ROW_NOTES_TYPE ); - m_iSelection[ROW_DIFFICULTY] = GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty(); + m_iSelection[ROW_DIFFICULTY] = GAMESTATE->m_pCurSteps[PLAYER_1]->GetDifficulty(); OnRowValueChanged( ROW_DIFFICULTY ); break; } diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 54d9d988f2..3d3f87906b 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -146,7 +146,7 @@ void GameState::Reset() m_pCurSong = NULL; FOREACH_PlayerNumber( p ) - m_pCurNotes[p] = NULL; + m_pCurSteps[p] = NULL; m_pCurCourse = NULL; FOREACH_PlayerNumber( p ) m_pCurTrail[p] = NULL; @@ -909,8 +909,8 @@ bool GameState::HasEarnedExtraStage() const if( !this->IsPlayerEnabled(p) ) continue; // skip - if( this->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_HARD && - this->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_CHALLENGE ) + if( this->m_pCurSteps[p]->GetDifficulty() != DIFFICULTY_HARD && + this->m_pCurSteps[p]->GetDifficulty() != DIFFICULTY_CHALLENGE ) continue; /* not hard enough! */ /* If "choose EX" is enabled, then we should only grant EX2 if the chosen @@ -1054,7 +1054,7 @@ bool GameState::IsDisqualified( PlayerNumber pn ) { return GAMESTATE->m_PlayerOptions[pn].IsEasierForSongAndSteps( GAMESTATE->m_pCurSong, - GAMESTATE->m_pCurNotes[pn] ); + GAMESTATE->m_pCurSteps[pn] ); } } @@ -1736,12 +1736,12 @@ Difficulty GameState::GetEasiestNotesDifficulty() const Difficulty dc = DIFFICULTY_INVALID; FOREACH_HumanPlayer( p ) { - if( this->m_pCurNotes[p] == NULL ) + if( this->m_pCurSteps[p] == NULL ) { LOG->Warn( "GetEasiestNotesDifficulty called but p%i hasn't chosen notes", p+1 ); continue; } - dc = min( dc, this->m_pCurNotes[p]->GetDifficulty() ); + dc = min( dc, this->m_pCurSteps[p]->GetDifficulty() ); } return dc; } @@ -1778,7 +1778,7 @@ LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficu /* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we * can't easily do if we return pointers. */ LuaFunction_NoArgs( CurSong, GAMESTATE->m_pCurSong ) -LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurNotes[pn] ) +LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurSteps[pn] ) int LuaFunc_UsingModifier( lua_State *L ) { diff --git a/stepmania/src/GameState.h b/stepmania/src/GameState.h index 51b52ec1af..426fe85caa 100644 --- a/stepmania/src/GameState.h +++ b/stepmania/src/GameState.h @@ -140,7 +140,7 @@ public: // State Info used during gameplay // Song* m_pCurSong; - Steps* m_pCurNotes[NUM_PLAYERS]; + Steps* m_pCurSteps[NUM_PLAYERS]; Course* m_pCurCourse; Course* m_pCurTrail[NUM_PLAYERS]; diff --git a/stepmania/src/LifeMeterBattery.cpp b/stepmania/src/LifeMeterBattery.cpp index 143e67a3d4..d90e789dcd 100644 --- a/stepmania/src/LifeMeterBattery.cpp +++ b/stepmania/src/LifeMeterBattery.cpp @@ -81,7 +81,7 @@ void LifeMeterBattery::OnSongEnded() if( m_iLivesLeft < GAMESTATE->m_SongOptions.m_iBatteryLives ) { m_iTrailingLivesLeft = m_iLivesLeft; - m_iLivesLeft += ( GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 ); + m_iLivesLeft += ( GAMESTATE->m_pCurSteps[m_PlayerNumber]->GetMeter()>=8 ? 2 : 1 ); m_iLivesLeft = min( m_iLivesLeft, GAMESTATE->m_SongOptions.m_iBatteryLives ); m_soundGainLife.Play(); } diff --git a/stepmania/src/ModeChoice.cpp b/stepmania/src/ModeChoice.cpp index 52a8d39b2e..33efb74ec2 100644 --- a/stepmania/src/ModeChoice.cpp +++ b/stepmania/src/ModeChoice.cpp @@ -83,7 +83,7 @@ bool ModeChoice::DescribesCurrentMode( PlayerNumber pn ) const if( m_pSong && GAMESTATE->m_pCurSong != m_pSong ) return false; - if( m_pSteps && GAMESTATE->m_pCurNotes[pn] != m_pSteps ) + if( m_pSteps && GAMESTATE->m_pCurSteps[pn] != m_pSteps ) return false; if( m_pCharacter && GAMESTATE->m_pCurCharacters[pn] != m_pCharacter ) return false; @@ -424,7 +424,7 @@ void ModeChoice::Apply( PlayerNumber pn ) const if( m_pSong ) GAMESTATE->m_pCurSong = m_pSong; if( m_pSteps ) - GAMESTATE->m_pCurNotes[pn] = m_pSteps; + GAMESTATE->m_pCurSteps[pn] = m_pSteps; if( m_pCourse ) GAMESTATE->m_pCurCourse = m_pCourse; if( m_pCharacter ) diff --git a/stepmania/src/MusicWheel.cpp b/stepmania/src/MusicWheel.cpp index 9308028884..fd8d4b2661 100644 --- a/stepmania/src/MusicWheel.cpp +++ b/stepmania/src/MusicWheel.cpp @@ -165,7 +165,7 @@ void MusicWheel::Load() { if( GAMESTATE->IsHumanPlayer(p) ) { - GAMESTATE->m_pCurNotes[p] = pSteps; + GAMESTATE->m_pCurSteps[p] = pSteps; GAMESTATE->m_PlayerOptions[p] = po; GAMESTATE->m_PreferredDifficulty[p] = pSteps->GetDifficulty(); } diff --git a/stepmania/src/MusicWheelItem.cpp b/stepmania/src/MusicWheelItem.cpp index 2a5beb85f3..aee0aada71 100644 --- a/stepmania/src/MusicWheelItem.cpp +++ b/stepmania/src/MusicWheelItem.cpp @@ -203,8 +203,8 @@ void MusicWheelItem::RefreshGrades() } Difficulty dc; - if( GAMESTATE->m_pCurNotes[p] ) - dc = GAMESTATE->m_pCurNotes[p]->GetDifficulty(); + if( GAMESTATE->m_pCurSteps[p] ) + dc = GAMESTATE->m_pCurSteps[p]->GetDifficulty(); else dc = GAMESTATE->m_PreferredDifficulty[p]; Grade grade; diff --git a/stepmania/src/PaneDisplay.cpp b/stepmania/src/PaneDisplay.cpp index 880dbcd954..cd8c270613 100644 --- a/stepmania/src/PaneDisplay.cpp +++ b/stepmania/src/PaneDisplay.cpp @@ -144,7 +144,7 @@ void PaneDisplay::SetContent( PaneContents c ) { m_textContents[c].SetText( "" ); - if( (g_Contents[c].req&NEED_NOTES) && !GAMESTATE->m_pCurNotes[m_PlayerNumber] ) + if( (g_Contents[c].req&NEED_NOTES) && !GAMESTATE->m_pCurSteps[m_PlayerNumber] ) return; if( (g_Contents[c].req&NEED_COURSE) && !GAMESTATE->m_pCurCourse ) return; @@ -152,7 +152,7 @@ void PaneDisplay::SetContent( PaneContents c ) return; const Song *pSong = GAMESTATE->m_pCurSong; - const Steps *pSteps = GAMESTATE->m_pCurNotes[m_PlayerNumber]; + const Steps *pSteps = GAMESTATE->m_pCurSteps[m_PlayerNumber]; StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType; const Course *pCourse = GAMESTATE->m_pCurCourse; const CourseDifficulty cd = GAMESTATE->m_PreferredCourseDifficulty[m_PlayerNumber]; @@ -161,7 +161,7 @@ void PaneDisplay::SetContent( PaneContents c ) RadarValues rv; if( g_Contents[c].req&NEED_NOTES ) - rv = GAMESTATE->m_pCurNotes[m_PlayerNumber]->GetRadarValues(); + rv = GAMESTATE->m_pCurSteps[m_PlayerNumber]->GetRadarValues(); else if( g_Contents[c].req&NEED_COURSE ) { ASSERT( pCourse ); diff --git a/stepmania/src/ScreenAward.cpp b/stepmania/src/ScreenAward.cpp index 28be44f344..40e63a7ddb 100644 --- a/stepmania/src/ScreenAward.cpp +++ b/stepmania/src/ScreenAward.cpp @@ -47,7 +47,7 @@ ScreenAward::ScreenAward( CString sName ) : ScreenWithMenuElements( sName ) sAward = PerDifficultyAwardToString( pda ); sDescription = PerDifficultyAwardToThemedString( pda ) + "\n" + - DifficultyToThemedString( GAMESTATE->m_pCurNotes[p]->GetDifficulty() ); + DifficultyToThemedString( GAMESTATE->m_pCurSteps[p]->GetDifficulty() ); } else if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() ) { diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 712a3b563b..d9b1691ab2 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -279,7 +279,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName ) SCREENMAN->RefreshCreditsMessages(); m_pSong = GAMESTATE->m_pCurSong; - m_pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; m_pAttacksFromCourse = NULL; NoteData noteData; @@ -585,7 +585,7 @@ void ScreenEdit::UpdateTextInfo() sText += ssprintf( "Selection begin:\n %s\n", m_NoteFieldEdit.m_fBeginMarker==-1 ? "not set" : ssprintf("%.2f",m_NoteFieldEdit.m_fBeginMarker).c_str() ); sText += ssprintf( "Selection end:\n %s\n", m_NoteFieldEdit.m_fEndMarker==-1 ? "not set" : ssprintf("%.2f",m_NoteFieldEdit.m_fEndMarker).c_str() ); sText += ssprintf( "Difficulty:\n %s\n", DifficultyToString( m_pSteps->GetDifficulty() ).c_str() ); - sText += ssprintf( "Description:\n %s\n", GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->GetDescription().c_str() : "no description" ); + sText += ssprintf( "Description:\n %s\n", GAMESTATE->m_pCurSteps[PLAYER_1] ? GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription().c_str() : "no description" ); sText += ssprintf( "Main title:\n %s\n", m_pSong->m_sMainTitle.c_str() ); sText += ssprintf( "Sub title:\n %s\n", m_pSong->m_sSubTitle.c_str() ); sText += ssprintf( "Tap Steps:\n %d\n", iNumTapNotes ); @@ -945,7 +945,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ case SDLK_F6: { // save current steps - Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; ASSERT( pSteps ); pSteps->SetNoteData( &m_NoteFieldEdit ); @@ -983,7 +983,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ } pSteps = *it; - GAMESTATE->m_pCurNotes[PLAYER_1] = m_pSteps = pSteps; + GAMESTATE->m_pCurSteps[PLAYER_1] = m_pSteps = pSteps; pSteps->GetNoteData( &m_NoteFieldEdit ); SCREENMAN->SystemMessage( ssprintf( "Switched to %s %s '%s'", @@ -1350,7 +1350,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) GAMESTATE->m_pCurSong->RevertFromDisk( true ); /* We might do something with m_pSteps (eg. UpdateTextInfo) before we end up * in ScreenEditMenu, and m_pSteps might be invalid due to RevertFromDisk. */ - m_pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; SCREENMAN->SetNewScreen( "ScreenEditMenu" ); break; case SM_BackFromMainMenu: @@ -1421,7 +1421,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) StepsID id; id.FromSteps( m_pSteps ); - GAMESTATE->m_pCurNotes[PLAYER_1] = NULL; /* make RevertFromDisk not try to reset it */ + GAMESTATE->m_pCurSteps[PLAYER_1] = NULL; /* make RevertFromDisk not try to reset it */ GAMESTATE->m_pCurSong->RevertFromDisk(); CString sMessage = "Reloaded from disk."; @@ -1452,7 +1452,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) SCREENMAN->SystemMessage( sMessage ); - m_pSteps = GAMESTATE->m_pCurNotes[PLAYER_1] = pSteps; + m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps; m_pSteps->GetNoteData( &m_NoteFieldEdit ); break; @@ -1497,7 +1497,7 @@ void ScreenEdit::OnSnapModeChange() void ChangeDescription( CString sNew ) { - Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; pSteps->SetDescription(sNew); } @@ -1554,7 +1554,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers ) { /* XXX: If the difficulty is changed from EDIT, and pSteps->WasLoadedFromProfile() * is true, we should warn that the steps will no longer be saved to the profile. */ - Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; float fMusicSeconds = m_soundMusic.GetLengthSeconds(); g_EditNotesStatistics.rows[difficulty].defaultChoice = pSteps->GetDifficulty(); @@ -1589,7 +1589,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers ) case save: { // copy edit into current Steps - Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; ASSERT( pSteps ); pSteps->SetNoteData( &m_NoteFieldEdit ); @@ -1884,8 +1884,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers ) continue; /* XXX: Edits are distinguished by description. Compare vs m_pSteps. */ - if( (sIter[i]->m_StepsType == GAMESTATE->m_pCurNotes[PLAYER_1]->m_StepsType) && - (sIter[i]->GetDifficulty() == GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty()) ) + if( (sIter[i]->m_StepsType == GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType) && + (sIter[i]->GetDifficulty() == GAMESTATE->m_pCurSteps[PLAYER_1]->GetDifficulty()) ) continue; sIter[i]->GetNoteData( &ndTemp ); @@ -1937,7 +1937,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers ) { /* FirstBeat affects backgrounds, so commit changes to memory (not to disk) * and recalc it. */ - Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; ASSERT( pSteps ); pSteps->SetNoteData( &m_NoteFieldEdit ); m_pSong->ReCalculateRadarValuesAndLastBeat(); @@ -2083,7 +2083,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers ) void ScreenEdit::HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers ) { - Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; Difficulty dc = (Difficulty)iAnswers[difficulty]; pSteps->SetDifficulty( dc ); int iMeter = iAnswers[meter]+1; diff --git a/stepmania/src/ScreenEditMenu.cpp b/stepmania/src/ScreenEditMenu.cpp index 5fa05a82ca..ba181ff6cf 100644 --- a/stepmania/src/ScreenEditMenu.cpp +++ b/stepmania/src/ScreenEditMenu.cpp @@ -84,7 +84,7 @@ void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type ) void DeleteCurNotes( void* pThrowAway ) { Song* pSong = GAMESTATE->m_pCurSong; - Steps* pStepsToDelete = GAMESTATE->m_pCurNotes[PLAYER_1]; + Steps* pStepsToDelete = GAMESTATE->m_pCurSteps[PLAYER_1]; pSong->RemoveSteps( pStepsToDelete ); pSong->Save(); } @@ -106,7 +106,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn ) GAMESTATE->m_pCurSong = pSong; GAMESTATE->m_CurStyle = GAMEMAN->GetEditorStyleForNotesType( st ); - GAMESTATE->m_pCurNotes[PLAYER_1] = pSteps; + GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps; // // handle error cases diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index fb4e4d88aa..7263ddfc6f 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -118,10 +118,10 @@ void ScreenEvaluation::Init() GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_pCurSong = SONGMAN->GetRandomSong(); GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse(); - GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_vpSteps[0]; - GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_vpSteps[0]; - g_CurStageStats.pSteps[PLAYER_1] = GAMESTATE->m_pCurNotes[PLAYER_1]; - g_CurStageStats.pSteps[PLAYER_2] = GAMESTATE->m_pCurNotes[PLAYER_2]; + GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->m_vpSteps[0]; + GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->m_vpSteps[0]; + g_CurStageStats.pSteps[PLAYER_1] = GAMESTATE->m_pCurSteps[PLAYER_1]; + g_CurStageStats.pSteps[PLAYER_2] = GAMESTATE->m_pCurSteps[PLAYER_2]; GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2; GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2; GAMESTATE->m_iCurrentStageIndex = 0; @@ -363,7 +363,7 @@ void ScreenEvaluation::Init() switch( m_Type ) { case stage: - m_DifficultyIcon[p].SetFromNotes( p, GAMESTATE->m_pCurNotes[p] ); + m_DifficultyIcon[p].SetFromNotes( p, GAMESTATE->m_pCurSteps[p] ); break; case course: m_DifficultyIcon[p].SetFromCourseDifficulty( p, GAMESTATE->m_PreferredCourseDifficulty[p] ); @@ -882,7 +882,7 @@ void ScreenEvaluation::CommitScores( continue; Song* pSong = GAMESTATE->m_pCurSong; - Steps* pSteps = GAMESTATE->m_pCurNotes[p]; + Steps* pSteps = GAMESTATE->m_pCurSteps[p]; // whether or not to save scores when the stage was failed // depends on if this is a course or not ... it's handled @@ -974,7 +974,7 @@ void ScreenEvaluation::CommitScores( case stage: { Song* pSong = GAMESTATE->m_pCurSong; - Steps* pSteps = GAMESTATE->m_pCurNotes[p]; + Steps* pSteps = GAMESTATE->m_pCurSteps[p]; pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps ); } break; diff --git a/stepmania/src/ScreenEz2SelectMusic.cpp b/stepmania/src/ScreenEz2SelectMusic.cpp index d96b81b365..ea38fe19c1 100644 --- a/stepmania/src/ScreenEz2SelectMusic.cpp +++ b/stepmania/src/ScreenEz2SelectMusic.cpp @@ -682,7 +682,7 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn ) Steps* pSteps = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]]; - GAMESTATE->m_pCurNotes[pn] = pSteps; + GAMESTATE->m_pCurSteps[pn] = pSteps; if( pSteps != NULL && pn == GAMESTATE->m_MasterPlayerNumber ) @@ -692,9 +692,9 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn ) m_DifficultyRating.SetDifficulty(pSteps->GetMeter()); } -// GAMESTATE->m_pCurNotes[pn] = pSteps; +// GAMESTATE->m_pCurSteps[pn] = pSteps; -// Steps* m_pSteps = GAMESTATE->m_pCurNotes[pn]; +// Steps* m_pSteps = GAMESTATE->m_pCurSteps[pn]; // m_FootMeter[pn].SetFromNotes( pSteps ); } diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 38826aeea7..224831e905 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -151,7 +151,7 @@ void ScreenGameplay::Init() // fill in difficulty of CPU players with that of the first human player FOREACH_PotentialCpuPlayer(p) - GAMESTATE->m_pCurNotes[p] = GAMESTATE->m_pCurNotes[ GAMESTATE->GetFirstHumanPlayer() ]; + GAMESTATE->m_pCurSteps[p] = GAMESTATE->m_pCurSteps[ GAMESTATE->GetFirstHumanPlayer() ]; switch( GAMESTATE->m_PlayMode ) { @@ -227,7 +227,7 @@ void ScreenGameplay::Init() m_apSongsQueue.push_back( GAMESTATE->m_pCurSong ); FOREACH_PlayerNumber(p) { - m_vpStepsQueue[p].push_back( GAMESTATE->m_pCurNotes[p] ); + m_vpStepsQueue[p].push_back( GAMESTATE->m_pCurSteps[p] ); m_asModifiersQueue[p].push_back( AttackArray() ); } } @@ -795,7 +795,7 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex ) /* This is the first beat that can be changed without it being visible. Until * we draw for the first time, any beat can be changed. */ GAMESTATE->m_fLastDrawnBeat[p] = -100; - GAMESTATE->m_pCurNotes[p] = m_vpStepsQueue[p][iSongIndex]; + GAMESTATE->m_pCurSteps[p] = m_vpStepsQueue[p][iSongIndex]; // Put course options into effect. GAMESTATE->m_ModsToApply[p].clear(); @@ -817,7 +817,7 @@ void ScreenGameplay::SetupSong( int p, int iSongIndex ) GAMESTATE->m_CurrentPlayerOptions[p] = GAMESTATE->m_PlayerOptions[p]; NoteData pOriginalNoteData; - GAMESTATE->m_pCurNotes[p]->GetNoteData( &pOriginalNoteData ); + GAMESTATE->m_pCurSteps[p]->GetNoteData( &pOriginalNoteData ); const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef(); NoteData pNewNoteData; @@ -878,10 +878,10 @@ void ScreenGameplay::LoadNextSong() SetupSong( p, iPlaySongIndex ); Song* pSong = GAMESTATE->m_pCurSong; - Steps* pSteps = GAMESTATE->m_pCurNotes[p]; + Steps* pSteps = GAMESTATE->m_pCurSteps[p]; - ASSERT( GAMESTATE->m_pCurNotes[p] ); - m_textStepsDescription[p].SetText( GAMESTATE->m_pCurNotes[p]->GetDescription() ); + ASSERT( GAMESTATE->m_pCurSteps[p] ); + m_textStepsDescription[p].SetText( GAMESTATE->m_pCurSteps[p]->GetDescription() ); /* Increment the play count even if the player fails. (It's still popular, * even if the people playing it aren't good at it.) */ @@ -912,13 +912,13 @@ void ScreenGameplay::LoadNextSong() PREFSMAN->m_iProgressiveNonstopLifebar); } - m_DifficultyIcon[p].SetFromNotes( PlayerNumber(p), GAMESTATE->m_pCurNotes[p] ); + m_DifficultyIcon[p].SetFromNotes( PlayerNumber(p), GAMESTATE->m_pCurSteps[p] ); /* The actual note data for scoring is the base class of Player. This includes * transforms, like Wide. Otherwise, the scoring will operate on the wrong data. */ - m_pPrimaryScoreKeeper[p]->OnNextSong( GAMESTATE->GetCourseSongIndex(), GAMESTATE->m_pCurNotes[p], &m_Player[p] ); + m_pPrimaryScoreKeeper[p]->OnNextSong( GAMESTATE->GetCourseSongIndex(), GAMESTATE->m_pCurSteps[p], &m_Player[p] ); if( m_pSecondaryScoreKeeper[p] ) - m_pSecondaryScoreKeeper[p]->OnNextSong( GAMESTATE->GetCourseSongIndex(), GAMESTATE->m_pCurNotes[p], &m_Player[p] ); + m_pSecondaryScoreKeeper[p]->OnNextSong( GAMESTATE->GetCourseSongIndex(), GAMESTATE->m_pCurSteps[p], &m_Player[p] ); if( m_bDemonstration ) { @@ -928,7 +928,7 @@ void ScreenGameplay::LoadNextSong() else if( GAMESTATE->IsCpuPlayer(p) ) { GAMESTATE->m_PlayerController[p] = PC_CPU; - int iMeter = GAMESTATE->m_pCurNotes[p]->GetMeter(); + int iMeter = GAMESTATE->m_pCurSteps[p]->GetMeter(); int iNewSkill = SCALE( iMeter, MIN_METER, MAX_METER, 0, NUM_SKILL_LEVELS-1 ); /* Watch out: songs aren't actually bound by MAX_METER. */ iNewSkill = clamp( iNewSkill, 0, NUM_SKILL_LEVELS-1 ); @@ -1005,7 +1005,7 @@ void ScreenGameplay::LoadNextSong() { FOREACH_HumanPlayer( p ) { - if( GAMESTATE->m_pCurNotes[p]->GetDifficulty() == DIFFICULTY_BEGINNER ) + if( GAMESTATE->m_pCurSteps[p]->GetDifficulty() == DIFFICULTY_BEGINNER ) m_BeginnerHelper.AddPlayer( p, &m_Player[p] ); } } diff --git a/stepmania/src/ScreenJukebox.cpp b/stepmania/src/ScreenJukebox.cpp index 0060c9b13c..edbc4ce9eb 100644 --- a/stepmania/src/ScreenJukebox.cpp +++ b/stepmania/src/ScreenJukebox.cpp @@ -96,7 +96,7 @@ bool ScreenJukebox::SetSong( bool bDemonstration ) // Found something we can use! GAMESTATE->m_pCurSong = pSong; FOREACH_PlayerNumber( p ) - GAMESTATE->m_pCurNotes[p] = pSteps; + GAMESTATE->m_pCurSteps[p] = pSteps; return true; // done looking } diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 88d9909653..03bf3e9247 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -158,7 +158,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S ASSERT( ss.pSong->m_vpSteps.size() ); FOREACH_PlayerNumber( p ) { - GAMESTATE->m_pCurNotes[p] = ss.pSteps[p] = ss.pSong->m_vpSteps[0]; + GAMESTATE->m_pCurSteps[p] = ss.pSteps[p] = ss.pSong->m_vpSteps[0]; ss.iPossibleDancePoints[p] = 1000; ss.iActualDancePoints[p] = 985; @@ -168,11 +168,11 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S hs.iScore = ss.iScore[p]; StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType; int a, b; - PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); - PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); - PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); - PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); - PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurNotes[p], (PlayerNumber)p, hs, a, b ); + PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b ); + PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b ); + PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b ); + PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b ); + PROFILEMAN->AddStepsScore( ss.pSong, GAMESTATE->m_pCurSteps[p], (PlayerNumber)p, hs, a, b ); PROFILEMAN->AddCategoryScore( st, RANKING_A, p, hs, a, b ); } diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index b93a3a9838..2b90075bce 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -1072,7 +1072,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn ) { if( !GAMESTATE->IsHumanPlayer( (PlayerNumber)p ) ) continue; // skip - if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->GetMeter() >= 10 ) + if( GAMESTATE->m_pCurSteps[p] && GAMESTATE->m_pCurSteps[p]->GetMeter() >= 10 ) bIsHard = true; } @@ -1194,7 +1194,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn ) Song* pSong = GAMESTATE->m_pCurSong; Steps* pSteps = m_arrayNotes.empty()? NULL: m_arrayNotes[m_iSelection[pn]]; - GAMESTATE->m_pCurNotes[pn] = pSteps; + GAMESTATE->m_pCurSteps[pn] = pSteps; if( pSteps ) { diff --git a/stepmania/src/Song.cpp b/stepmania/src/Song.cpp index b41bb9539b..2f6e9fc055 100644 --- a/stepmania/src/Song.cpp +++ b/stepmania/src/Song.cpp @@ -300,7 +300,7 @@ void Song::RevertFromDisk( bool bAllowNotesLoss ) vector OldPlayedStageStats[NUM_PLAYERS]; for( int p = 0; p < NUM_PLAYERS; ++p ) { - OldCurNotes[p].FromSteps( GAMESTATE->m_pCurNotes[p] ); + OldCurNotes[p].FromSteps( GAMESTATE->m_pCurSteps[p] ); OldCurStageStats[p].FromSteps( g_CurStageStats.pSteps[p] ); for( unsigned i = 0; i < g_vPlayedStageStats.size(); ++i ) { @@ -329,7 +329,7 @@ void Song::RevertFromDisk( bool bAllowNotesLoss ) { CHECKPOINT; if( GAMESTATE->m_pCurSong == this ) - GAMESTATE->m_pCurNotes[p] = OldCurNotes[p].ToSteps( this, bAllowNotesLoss ); + GAMESTATE->m_pCurSteps[p] = OldCurNotes[p].ToSteps( this, bAllowNotesLoss ); CHECKPOINT; if( g_CurStageStats.pSong == this ) g_CurStageStats.pSteps[p] = OldCurStageStats[p].ToSteps( this, bAllowNotesLoss ); diff --git a/stepmania/src/SongCreditDisplay.cpp b/stepmania/src/SongCreditDisplay.cpp index c741ef899c..633fcabca5 100644 --- a/stepmania/src/SongCreditDisplay.cpp +++ b/stepmania/src/SongCreditDisplay.cpp @@ -38,7 +38,7 @@ SongCreditDisplay::SongCreditDisplay() if( !GAMESTATE->IsHumanPlayer(p) ) continue; // skip - Steps* pSteps = GAMESTATE->m_pCurNotes[p]; + Steps* pSteps = GAMESTATE->m_pCurSteps[p]; bool bAlreadyAdded = find( vpStepsToShow.begin(), vpStepsToShow.end(), pSteps ) != vpStepsToShow.end(); if( !bAlreadyAdded ) vpStepsToShow.push_back( pSteps );