"m_pCurNotes" -> "m_pCurSteps"
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@@ -279,7 +279,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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SCREENMAN->RefreshCreditsMessages();
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m_pSong = GAMESTATE->m_pCurSong;
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m_pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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m_pAttacksFromCourse = NULL;
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NoteData noteData;
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@@ -585,7 +585,7 @@ void ScreenEdit::UpdateTextInfo()
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sText += ssprintf( "Selection begin:\n %s\n", m_NoteFieldEdit.m_fBeginMarker==-1 ? "not set" : ssprintf("%.2f",m_NoteFieldEdit.m_fBeginMarker).c_str() );
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sText += ssprintf( "Selection end:\n %s\n", m_NoteFieldEdit.m_fEndMarker==-1 ? "not set" : ssprintf("%.2f",m_NoteFieldEdit.m_fEndMarker).c_str() );
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sText += ssprintf( "Difficulty:\n %s\n", DifficultyToString( m_pSteps->GetDifficulty() ).c_str() );
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sText += ssprintf( "Description:\n %s\n", GAMESTATE->m_pCurNotes[PLAYER_1] ? GAMESTATE->m_pCurNotes[PLAYER_1]->GetDescription().c_str() : "no description" );
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sText += ssprintf( "Description:\n %s\n", GAMESTATE->m_pCurSteps[PLAYER_1] ? GAMESTATE->m_pCurSteps[PLAYER_1]->GetDescription().c_str() : "no description" );
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sText += ssprintf( "Main title:\n %s\n", m_pSong->m_sMainTitle.c_str() );
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sText += ssprintf( "Sub title:\n %s\n", m_pSong->m_sSubTitle.c_str() );
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sText += ssprintf( "Tap Steps:\n %d\n", iNumTapNotes );
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@@ -945,7 +945,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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case SDLK_F6:
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{
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// save current steps
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Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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pSteps->SetNoteData( &m_NoteFieldEdit );
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@@ -983,7 +983,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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pSteps = *it;
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GAMESTATE->m_pCurNotes[PLAYER_1] = m_pSteps = pSteps;
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GAMESTATE->m_pCurSteps[PLAYER_1] = m_pSteps = pSteps;
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pSteps->GetNoteData( &m_NoteFieldEdit );
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SCREENMAN->SystemMessage( ssprintf(
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"Switched to %s %s '%s'",
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@@ -1350,7 +1350,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->m_pCurSong->RevertFromDisk( true );
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/* We might do something with m_pSteps (eg. UpdateTextInfo) before we end up
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* in ScreenEditMenu, and m_pSteps might be invalid due to RevertFromDisk. */
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m_pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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SCREENMAN->SetNewScreen( "ScreenEditMenu" );
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break;
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case SM_BackFromMainMenu:
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@@ -1421,7 +1421,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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StepsID id;
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id.FromSteps( m_pSteps );
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GAMESTATE->m_pCurNotes[PLAYER_1] = NULL; /* make RevertFromDisk not try to reset it */
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GAMESTATE->m_pCurSteps[PLAYER_1] = NULL; /* make RevertFromDisk not try to reset it */
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GAMESTATE->m_pCurSong->RevertFromDisk();
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CString sMessage = "Reloaded from disk.";
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@@ -1452,7 +1452,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SystemMessage( sMessage );
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m_pSteps = GAMESTATE->m_pCurNotes[PLAYER_1] = pSteps;
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m_pSteps = GAMESTATE->m_pCurSteps[PLAYER_1] = pSteps;
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m_pSteps->GetNoteData( &m_NoteFieldEdit );
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break;
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@@ -1497,7 +1497,7 @@ void ScreenEdit::OnSnapModeChange()
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void ChangeDescription( CString sNew )
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{
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Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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pSteps->SetDescription(sNew);
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}
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@@ -1554,7 +1554,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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{
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/* XXX: If the difficulty is changed from EDIT, and pSteps->WasLoadedFromProfile()
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* is true, we should warn that the steps will no longer be saved to the profile. */
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Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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float fMusicSeconds = m_soundMusic.GetLengthSeconds();
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g_EditNotesStatistics.rows[difficulty].defaultChoice = pSteps->GetDifficulty();
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@@ -1589,7 +1589,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, int* iAnswers )
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case save:
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{
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// copy edit into current Steps
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Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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pSteps->SetNoteData( &m_NoteFieldEdit );
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@@ -1884,8 +1884,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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continue;
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/* XXX: Edits are distinguished by description. Compare vs m_pSteps. */
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if( (sIter[i]->m_StepsType == GAMESTATE->m_pCurNotes[PLAYER_1]->m_StepsType) &&
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(sIter[i]->GetDifficulty() == GAMESTATE->m_pCurNotes[PLAYER_1]->GetDifficulty()) )
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if( (sIter[i]->m_StepsType == GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType) &&
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(sIter[i]->GetDifficulty() == GAMESTATE->m_pCurSteps[PLAYER_1]->GetDifficulty()) )
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continue;
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sIter[i]->GetNoteData( &ndTemp );
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@@ -1937,7 +1937,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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{
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/* FirstBeat affects backgrounds, so commit changes to memory (not to disk)
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* and recalc it. */
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Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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ASSERT( pSteps );
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pSteps->SetNoteData( &m_NoteFieldEdit );
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m_pSong->ReCalculateRadarValuesAndLastBeat();
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@@ -2083,7 +2083,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
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void ScreenEdit::HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers )
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{
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Steps* pSteps = GAMESTATE->m_pCurNotes[PLAYER_1];
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Steps* pSteps = GAMESTATE->m_pCurSteps[PLAYER_1];
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Difficulty dc = (Difficulty)iAnswers[difficulty];
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pSteps->SetDifficulty( dc );
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int iMeter = iAnswers[meter]+1;
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