"m_pCurNotes" -> "m_pCurSteps"
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@@ -165,7 +165,7 @@ void MusicWheel::Load()
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{
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if( GAMESTATE->IsHumanPlayer(p) )
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{
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GAMESTATE->m_pCurNotes[p] = pSteps;
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GAMESTATE->m_pCurSteps[p] = pSteps;
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GAMESTATE->m_PlayerOptions[p] = po;
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GAMESTATE->m_PreferredDifficulty[p] = pSteps->GetDifficulty();
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}
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