"m_pCurNotes" -> "m_pCurSteps"

This commit is contained in:
Chris Danford
2004-05-24 06:12:17 +00:00
parent ba93ee8469
commit b05d25ab24
23 changed files with 80 additions and 80 deletions
+7 -7
View File
@@ -146,7 +146,7 @@ void GameState::Reset()
m_pCurSong = NULL;
FOREACH_PlayerNumber( p )
m_pCurNotes[p] = NULL;
m_pCurSteps[p] = NULL;
m_pCurCourse = NULL;
FOREACH_PlayerNumber( p )
m_pCurTrail[p] = NULL;
@@ -909,8 +909,8 @@ bool GameState::HasEarnedExtraStage() const
if( !this->IsPlayerEnabled(p) )
continue; // skip
if( this->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_HARD &&
this->m_pCurNotes[p]->GetDifficulty() != DIFFICULTY_CHALLENGE )
if( this->m_pCurSteps[p]->GetDifficulty() != DIFFICULTY_HARD &&
this->m_pCurSteps[p]->GetDifficulty() != DIFFICULTY_CHALLENGE )
continue; /* not hard enough! */
/* If "choose EX" is enabled, then we should only grant EX2 if the chosen
@@ -1054,7 +1054,7 @@ bool GameState::IsDisqualified( PlayerNumber pn )
{
return GAMESTATE->m_PlayerOptions[pn].IsEasierForSongAndSteps(
GAMESTATE->m_pCurSong,
GAMESTATE->m_pCurNotes[pn] );
GAMESTATE->m_pCurSteps[pn] );
}
}
@@ -1736,12 +1736,12 @@ Difficulty GameState::GetEasiestNotesDifficulty() const
Difficulty dc = DIFFICULTY_INVALID;
FOREACH_HumanPlayer( p )
{
if( this->m_pCurNotes[p] == NULL )
if( this->m_pCurSteps[p] == NULL )
{
LOG->Warn( "GetEasiestNotesDifficulty called but p%i hasn't chosen notes", p+1 );
continue;
}
dc = min( dc, this->m_pCurNotes[p]->GetDifficulty() );
dc = min( dc, this->m_pCurSteps[p]->GetDifficulty() );
}
return dc;
}
@@ -1778,7 +1778,7 @@ LuaFunction_NoArgs( GetEasiestNotesDifficulty, GAMESTATE->GetEasiestNotesDifficu
/* Return an integer into SONGMAN->m_pSongs. This lets us do input checking, which we
* can't easily do if we return pointers. */
LuaFunction_NoArgs( CurSong, GAMESTATE->m_pCurSong )
LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurNotes[pn] )
LuaFunction_PlayerNumber( CurSteps, GAMESTATE->m_pCurSteps[pn] )
int LuaFunc_UsingModifier( lua_State *L )
{