stop showing attack titles in course mode
This commit is contained in:
@@ -19,6 +19,10 @@
|
||||
|
||||
AttackDisplay::AttackDisplay()
|
||||
{
|
||||
if( GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
|
||||
GAMESTATE->m_PlayMode != PLAY_MODE_RAVE )
|
||||
return;
|
||||
|
||||
m_textAttack.LoadFromFont( THEME->GetPathToF("AttackDisplay") );
|
||||
m_textAttack.SetDiffuseAlpha( 0 ); // invisible
|
||||
this->AddChild( &m_textAttack );
|
||||
@@ -28,8 +32,12 @@ void AttackDisplay::Update( float fDelta )
|
||||
{
|
||||
ActorFrame::Update( fDelta );
|
||||
|
||||
if( GAMESTATE->m_bAttackBeganThisUpdate[m_PlayerNumber] )
|
||||
{
|
||||
if( GAMESTATE->m_PlayMode != PLAY_MODE_BATTLE &&
|
||||
GAMESTATE->m_PlayMode != PLAY_MODE_RAVE )
|
||||
return;
|
||||
|
||||
if( !GAMESTATE->m_bAttackBeganThisUpdate[m_PlayerNumber] )
|
||||
return;
|
||||
// don't handle this again
|
||||
GAMESTATE->m_bAttackBeganThisUpdate[m_PlayerNumber] = false;
|
||||
|
||||
@@ -53,4 +61,3 @@ void AttackDisplay::Update( float fDelta )
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user