Remove HighComboAlert_OnceOnly. (Added this because I wasn't

sure which was right, and it looked like =true was the behavior it
was trying for, but =false is normal arcade behavior and I can't think
of any real reason for it to ever be true.)
This commit is contained in:
Glenn Maynard
2002-08-28 09:00:17 +00:00
parent 3b44b32e0e
commit b00c8d5413
-4
View File
@@ -54,9 +54,6 @@ void Combo::UpdateScore( TapNoteScore score )
return;
}
/* If needed, make this a theme metric. */
const bool HighComboAlert_OnceOnly = true;
switch( score )
{
case TNS_PERFECT:
@@ -72,7 +69,6 @@ void Combo::UpdateScore( TapNoteScore score )
SCREENMAN->SendMessageToTopScreen( SM_BeginToasty, 0 );
if(!HighComboAlert_OnceOnly || m_iCurCombo > m_iMaxCombo)
switch( m_iCurCombo )
{
case 100: SCREENMAN->SendMessageToTopScreen( SM_100Combo, 0 ); break;