Remove HighComboAlert_OnceOnly. (Added this because I wasn't
sure which was right, and it looked like =true was the behavior it was trying for, but =false is normal arcade behavior and I can't think of any real reason for it to ever be true.)
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@@ -54,9 +54,6 @@ void Combo::UpdateScore( TapNoteScore score )
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return;
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}
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/* If needed, make this a theme metric. */
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const bool HighComboAlert_OnceOnly = true;
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switch( score )
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{
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case TNS_PERFECT:
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@@ -72,7 +69,6 @@ void Combo::UpdateScore( TapNoteScore score )
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SCREENMAN->SendMessageToTopScreen( SM_BeginToasty, 0 );
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if(!HighComboAlert_OnceOnly || m_iCurCombo > m_iMaxCombo)
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switch( m_iCurCombo )
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{
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case 100: SCREENMAN->SendMessageToTopScreen( SM_100Combo, 0 ); break;
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