From b00c8d54132d5846fbcd8b23881f61bd2378daf1 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 28 Aug 2002 09:00:17 +0000 Subject: [PATCH] Remove HighComboAlert_OnceOnly. (Added this because I wasn't sure which was right, and it looked like =true was the behavior it was trying for, but =false is normal arcade behavior and I can't think of any real reason for it to ever be true.) --- stepmania/src/Combo.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/stepmania/src/Combo.cpp b/stepmania/src/Combo.cpp index e0a0b83527..4bd7049f22 100644 --- a/stepmania/src/Combo.cpp +++ b/stepmania/src/Combo.cpp @@ -54,9 +54,6 @@ void Combo::UpdateScore( TapNoteScore score ) return; } - /* If needed, make this a theme metric. */ - const bool HighComboAlert_OnceOnly = true; - switch( score ) { case TNS_PERFECT: @@ -72,7 +69,6 @@ void Combo::UpdateScore( TapNoteScore score ) SCREENMAN->SendMessageToTopScreen( SM_BeginToasty, 0 ); - if(!HighComboAlert_OnceOnly || m_iCurCombo > m_iMaxCombo) switch( m_iCurCombo ) { case 100: SCREENMAN->SendMessageToTopScreen( SM_100Combo, 0 ); break;