rename ConfigureGraphicsWindow -> CreateGraphicsWindow
This commit is contained in:
@@ -506,7 +506,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi
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/* Set up and display the window before setting up D3D. If we don't do this,
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/* Set up and display the window before setting up D3D. If we don't do this,
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* then setting up a fullscreen window (when we're not coming from windowed)
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* then setting up a fullscreen window (when we're not coming from windowed)
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* causes all other windows on the system to be resized to the new resolution. */
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* causes all other windows on the system to be resized to the new resolution. */
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
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ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
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@@ -630,7 +630,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi
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/* Call this again after changing the display mode. If we're going to a window
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/* Call this again after changing the display mode. If we're going to a window
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* from fullscreen, the first call can't set a larger window than the old fullscreen
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* from fullscreen, the first call can't set a larger window than the old fullscreen
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* resolution or set the window position. */
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* resolution or set the window position. */
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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ResolutionChanged();
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ResolutionChanged();
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@@ -119,7 +119,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
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/* No. Always create and show the window before changing the video mode.
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/* No. Always create and show the window before changing the video mode.
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* Otherwise, some other window may have focus, and changing the video mode will
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* Otherwise, some other window may have focus, and changing the video mode will
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* cause that window to be resized. */
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* cause that window to be resized. */
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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} else {
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} else {
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/* We already have a window. Assume that it's pixel format has already been
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/* We already have a window. Assume that it's pixel format has already been
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* set. */
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* set. */
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@@ -182,7 +182,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
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/* If we deleted the OpenGL context above, also recreate the window. Otherwise, just
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/* If we deleted the OpenGL context above, also recreate the window. Otherwise, just
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* reconfigure it. */
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* reconfigure it. */
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GraphicsWindow::ConfigureGraphicsWindow( p, bNewDeviceOut );
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GraphicsWindow::CreateGraphicsWindow( p, bNewDeviceOut );
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if( bNeedToSetPixelFormat )
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if( bNeedToSetPixelFormat )
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{
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{
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@@ -226,7 +226,7 @@ static int GetWindowStyle( bool bWindowed )
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/* Set the final window size, set the window text and icon, and then unhide the
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/* Set the final window size, set the window text and icon, and then unhide the
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* window. */
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* window. */
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void GraphicsWindow::ConfigureGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow )
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void GraphicsWindow::CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow )
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{
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{
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g_CurrentParams = p;
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g_CurrentParams = p;
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@@ -16,8 +16,8 @@ namespace GraphicsWindow
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void Shutdown();
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void Shutdown();
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CString SetScreenMode( const VideoModeParams &p );
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CString SetScreenMode( const VideoModeParams &p );
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void CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow = false );
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void DestroyGraphicsWindow();
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void DestroyGraphicsWindow();
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void ConfigureGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow = false );
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void GetDisplayResolutions( DisplayResolutions &out );
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void GetDisplayResolutions( DisplayResolutions &out );
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