From affaf07d35ade85a43a8f9adc6ffd840a2215d0f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 15 Jan 2006 01:43:04 +0000 Subject: [PATCH] rename ConfigureGraphicsWindow -> CreateGraphicsWindow --- stepmania/src/RageDisplay_D3D.cpp | 4 ++-- stepmania/src/arch/LowLevelWindow/LowLevelWindow_Win32.cpp | 4 ++-- stepmania/src/archutils/Win32/GraphicsWindow.cpp | 2 +- stepmania/src/archutils/Win32/GraphicsWindow.h | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index 3b7df2eaa9..96e5443208 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -506,7 +506,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi /* Set up and display the window before setting up D3D. If we don't do this, * then setting up a fullscreen window (when we're not coming from windowed) * causes all other windows on the system to be resized to the new resolution. */ - GraphicsWindow::ConfigureGraphicsWindow( p ); + GraphicsWindow::CreateGraphicsWindow( p ); ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) ); @@ -630,7 +630,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi /* Call this again after changing the display mode. If we're going to a window * from fullscreen, the first call can't set a larger window than the old fullscreen * resolution or set the window position. */ - GraphicsWindow::ConfigureGraphicsWindow( p ); + GraphicsWindow::CreateGraphicsWindow( p ); ResolutionChanged(); diff --git a/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Win32.cpp b/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Win32.cpp index cce9dcfd1c..b26de9a090 100644 --- a/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Win32.cpp +++ b/stepmania/src/arch/LowLevelWindow/LowLevelWindow_Win32.cpp @@ -119,7 +119,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew /* No. Always create and show the window before changing the video mode. * Otherwise, some other window may have focus, and changing the video mode will * cause that window to be resized. */ - GraphicsWindow::ConfigureGraphicsWindow( p ); + GraphicsWindow::CreateGraphicsWindow( p ); } else { /* We already have a window. Assume that it's pixel format has already been * set. */ @@ -182,7 +182,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew /* If we deleted the OpenGL context above, also recreate the window. Otherwise, just * reconfigure it. */ - GraphicsWindow::ConfigureGraphicsWindow( p, bNewDeviceOut ); + GraphicsWindow::CreateGraphicsWindow( p, bNewDeviceOut ); if( bNeedToSetPixelFormat ) { diff --git a/stepmania/src/archutils/Win32/GraphicsWindow.cpp b/stepmania/src/archutils/Win32/GraphicsWindow.cpp index b80988e8ba..d50c9deb55 100644 --- a/stepmania/src/archutils/Win32/GraphicsWindow.cpp +++ b/stepmania/src/archutils/Win32/GraphicsWindow.cpp @@ -226,7 +226,7 @@ static int GetWindowStyle( bool bWindowed ) /* Set the final window size, set the window text and icon, and then unhide the * window. */ -void GraphicsWindow::ConfigureGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow ) +void GraphicsWindow::CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow ) { g_CurrentParams = p; diff --git a/stepmania/src/archutils/Win32/GraphicsWindow.h b/stepmania/src/archutils/Win32/GraphicsWindow.h index 26c43be865..2ccd8c0a1a 100644 --- a/stepmania/src/archutils/Win32/GraphicsWindow.h +++ b/stepmania/src/archutils/Win32/GraphicsWindow.h @@ -16,8 +16,8 @@ namespace GraphicsWindow void Shutdown(); CString SetScreenMode( const VideoModeParams &p ); + void CreateGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow = false ); void DestroyGraphicsWindow(); - void ConfigureGraphicsWindow( const VideoModeParams &p, bool bForceRecreateWindow = false ); void GetDisplayResolutions( DisplayResolutions &out );