rename ConfigureGraphicsWindow -> CreateGraphicsWindow
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@@ -119,7 +119,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
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/* No. Always create and show the window before changing the video mode.
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* Otherwise, some other window may have focus, and changing the video mode will
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* cause that window to be resized. */
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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} else {
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/* We already have a window. Assume that it's pixel format has already been
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* set. */
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@@ -182,7 +182,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
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/* If we deleted the OpenGL context above, also recreate the window. Otherwise, just
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* reconfigure it. */
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GraphicsWindow::ConfigureGraphicsWindow( p, bNewDeviceOut );
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GraphicsWindow::CreateGraphicsWindow( p, bNewDeviceOut );
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if( bNeedToSetPixelFormat )
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{
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