rename ConfigureGraphicsWindow -> CreateGraphicsWindow

This commit is contained in:
Glenn Maynard
2006-01-15 01:43:04 +00:00
parent 6c47215fd7
commit affaf07d35
4 changed files with 6 additions and 6 deletions
@@ -119,7 +119,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
/* No. Always create and show the window before changing the video mode.
* Otherwise, some other window may have focus, and changing the video mode will
* cause that window to be resized. */
GraphicsWindow::ConfigureGraphicsWindow( p );
GraphicsWindow::CreateGraphicsWindow( p );
} else {
/* We already have a window. Assume that it's pixel format has already been
* set. */
@@ -182,7 +182,7 @@ CString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
/* If we deleted the OpenGL context above, also recreate the window. Otherwise, just
* reconfigure it. */
GraphicsWindow::ConfigureGraphicsWindow( p, bNewDeviceOut );
GraphicsWindow::CreateGraphicsWindow( p, bNewDeviceOut );
if( bNeedToSetPixelFormat )
{