rename ConfigureGraphicsWindow -> CreateGraphicsWindow
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@@ -506,7 +506,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi
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/* Set up and display the window before setting up D3D. If we don't do this,
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* then setting up a fullscreen window (when we're not coming from windowed)
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* causes all other windows on the system to be resized to the new resolution. */
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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ZeroMemory( &g_d3dpp, sizeof(g_d3dpp) );
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@@ -630,7 +630,7 @@ CString RageDisplay_D3D::TryVideoMode( const VideoModeParams &_p, bool &bNewDevi
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/* Call this again after changing the display mode. If we're going to a window
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* from fullscreen, the first call can't set a larger window than the old fullscreen
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* resolution or set the window position. */
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GraphicsWindow::ConfigureGraphicsWindow( p );
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GraphicsWindow::CreateGraphicsWindow( p );
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ResolutionChanged();
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