Fix warnings.

This commit is contained in:
Steve Checkoway
2004-06-28 05:06:27 +00:00
parent d1beb0f8c0
commit afd89f7fef
+6 -6
View File
@@ -2779,7 +2779,7 @@ GameDef* GameManager::GetGameDefForGame( Game g )
void GameManager::GetStylesForGame( Game game, vector<const StyleDef*>& aStylesAddTo, bool editor ) void GameManager::GetStylesForGame( Game game, vector<const StyleDef*>& aStylesAddTo, bool editor )
{ {
for( int s=0; s<NUM_STYLES; s++ ) for( unsigned s=0; s<NUM_STYLES; s++ )
{ {
const StyleDef* style = &g_StyleDefs[s]; const StyleDef* style = &g_StyleDefs[s];
if( style->m_Game != game) if( style->m_Game != game)
@@ -2795,7 +2795,7 @@ void GameManager::GetStylesForGame( Game game, vector<const StyleDef*>& aStylesA
const StyleDef* GameManager::GetEditorStyleForNotesType( StepsType st ) const StyleDef* GameManager::GetEditorStyleForNotesType( StepsType st )
{ {
for( int s=0; s<NUM_STYLES; s++ ) for( unsigned s=0; s<NUM_STYLES; s++ )
{ {
const StyleDef* style = &g_StyleDefs[s]; const StyleDef* style = &g_StyleDefs[s];
if( style->m_StepsType == st && style->m_bUsedForEdit ) if( style->m_StepsType == st && style->m_bUsedForEdit )
@@ -2812,7 +2812,7 @@ void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesType
FOREACH_StepsType( st ) FOREACH_StepsType( st )
{ {
bool found = false; bool found = false;
for( int s=0; !found && s<NUM_STYLES; s++ ) for( unsigned s=0; !found && s<NUM_STYLES; s++ )
{ {
const StyleDef* style = &g_StyleDefs[s]; const StyleDef* style = &g_StyleDefs[s];
if( style->m_Game != game ) if( style->m_Game != game )
@@ -2832,7 +2832,7 @@ void GameManager::GetNotesTypesForGame( Game game, vector<StepsType>& aNotesType
const StyleDef* GameManager::GetDemonstrationStyleForGame( Game game ) const StyleDef* GameManager::GetDemonstrationStyleForGame( Game game )
{ {
for( int s=0; s<NUM_STYLES; s++ ) for( unsigned s=0; s<NUM_STYLES; s++ )
{ {
const StyleDef* style = &g_StyleDefs[s]; const StyleDef* style = &g_StyleDefs[s];
if( style->m_Game == game && style->m_bUsedForDemonstration ) if( style->m_Game == game && style->m_bUsedForDemonstration )
@@ -2845,7 +2845,7 @@ const StyleDef* GameManager::GetDemonstrationStyleForGame( Game game )
const StyleDef* GameManager::GetHowToPlayStyleForGame( Game game ) const StyleDef* GameManager::GetHowToPlayStyleForGame( Game game )
{ {
for( int s=0; s<NUM_STYLES; s++ ) for( unsigned s=0; s<NUM_STYLES; s++ )
{ {
const StyleDef* style = &g_StyleDefs[s]; const StyleDef* style = &g_StyleDefs[s];
if( style->m_Game == game && style->m_bUsedForHowToPlay ) if( style->m_Game == game && style->m_bUsedForHowToPlay )
@@ -2952,7 +2952,7 @@ Game GameManager::StringToGameType( CString sGameType )
const StyleDef* GameManager::GameAndStringToStyle( Game game, CString sStyle ) const StyleDef* GameManager::GameAndStringToStyle( Game game, CString sStyle )
{ {
for( int s=0; s<NUM_STYLES; s++ ) for( unsigned s=0; s<NUM_STYLES; s++ )
{ {
const StyleDef* style = &g_StyleDefs[s]; const StyleDef* style = &g_StyleDefs[s];
if( style->m_Game != game ) if( style->m_Game != game )