it's a shame I have to use this, but its for the better really

This commit is contained in:
Jonathan Payne
2011-07-07 12:30:34 -07:00
parent aff802e502
commit af7a767740
5 changed files with 615 additions and 8 deletions
+8
View File
@@ -0,0 +1,8 @@
#COURSE:Jupiter;
#SCRIPTER:Midiman;
#GAINSECONDS:120;
#SONG:*:Hard;
#GAINSECONDS:25;
#SONG:*:Hard;
@@ -0,0 +1,284 @@
function MakeScoreList(StagesAgo)
local c;
local Stats;
local PlayerStats = { }
local children = {
LoadActor( "difficulty cap 9x1" ) .. {
Name="DifficultyP1";
InitCommand = cmd(x,-66;pause;halign,1);
OnCommand=cmd(zoomx,0;sleep,0.3;bounceend,0.3;zoomx,1);
OffCommand=cmd(bouncebegin,0.1;zoomx,0);
};
LoadActor( "difficulty cap 9x1" ) .. {
Name="DifficultyP2";
InitCommand = cmd(x,66;pause;halign,1;zoomx,0);
OnCommand=cmd(zoomx,0;sleep,0.3;bounceend,0.3;zoomx,-1);
OffCommand=cmd(bouncebegin,0.1;zoomx,0);
};
LoadActor( "banner mask" ) .. {
Name="BannerMask";
InitCommand=cmd(clearzbuffer,true;zwrite,true;blend,"BlendMode_NoEffect");
OnCommand=cmd(zoom,0;bounceend,0.3;zoom,1);
OffCommand=cmd(bouncebegin,0.3;zoom,0);
};
Def.Sprite {
Name = "Banner";
InitCommand = cmd(setsize,300,100;zoom,0.5;ztest,true);
OnCommand=cmd(zoom,0;bounceend,0.3;zoom,0.5);
OffCommand=cmd(bouncebegin,0.3;zoom,0);
};
LoadActor( "banner frame" ) .. {
Name="BannerFrame";
OnCommand=cmd(zoom,0;bounceend,0.3;zoom,1);
OffCommand=cmd(bouncebegin,0.3;zoom,0);
};
LoadActor( "side score frame" ) .. {
Name="ScoreFrameP1";
InitCommand=cmd();
OnCommand=cmd(x,-266;addx,-250;diffusealpha,1;decelerate,0.3;addx,250);
OffCommand=cmd(linear,0.3;addx,-150;diffusealpha,0);
};
LoadActor( "side score frame" ) .. {
Name="ScoreFrameP2";
InitCommand=cmd(zoomx,-1);
OnCommand=cmd(x,266;addx,250;diffusealpha,1;decelerate,0.3;addx,-250);
OffCommand=cmd(linear,0.3;addx,150;diffusealpha,0);
};
LoadFont( "_regra bold 30px" ) .. {
Name="PlayerScoreP1";
InitCommand=cmd(x,-135;diffuse,color("#fdf991");shadowlength,0;zoom,0.6);
OnCommand=cmd(x,-135;addx,50;zoom,0;diffusealpha,0;sleep,0.1;accelerate,0.3;addx,-50;diffusealpha,1;zoom,0.6);
OffCommand=cmd(linear,0.3;diffusealpha,0);
};
LoadFont( "_regra bold 30px" ) .. {
Name="PlayerScoreP2";
InitCommand=cmd(x,135;diffuse,color("#abfe8e");shadowlength,0;zoom,0.6);
OnCommand=cmd(x,135;addx,-50;zoom,0;diffusealpha,0;sleep,0.1;accelerate,0.3;addx,50;diffusealpha,1;zoom,0.6);
OffCommand=cmd(linear,0.3;diffusealpha,0);
};
LoadFont( "_regra bold 30px" ) .. {
Name="MachineBestP1";
InitCommand=cmd(diffuse,color("#ffffff");shadowlength,0;zoom,0.5);
OnCommand=cmd(x,-250;addx,-250;diffusealpha,1;decelerate,0.3;addx,250);
OffCommand=cmd(linear,0.3;addx,-150;diffusealpha,0);
};
LoadFont( "_regra bold 30px" ) .. {
Name="MachineBestP2";
InitCommand=cmd(diffuse,color("#ffffff");shadowlength,0;zoom,0.5);
OnCommand=cmd(x,250;addx,250;diffusealpha,1;decelerate,0.3;addx,-250);
OffCommand=cmd(linear,0.3;addx,150;diffusealpha,0);
};
};
return Def.ActorFrame {
children = children;
InitCommand = function(self)
c = self:GetChildren();
c.PlayerScore = {};
c.PlayerScore[PLAYER_1] = c.PlayerScoreP1;
c.PlayerScore[PLAYER_2] = c.PlayerScoreP2;
c.MachineBest = {};
c.MachineBest[PLAYER_1] = c.MachineBestP1;
c.MachineBest[PLAYER_2] = c.MachineBestP2;
c.ScoreFrame = {};
c.ScoreFrame[PLAYER_1] = c.ScoreFrameP1;
c.ScoreFrame[PLAYER_2] = c.ScoreFrameP2;
c.Difficulty = {};
c.Difficulty[PLAYER_1] = c.DifficultyP1;
c.Difficulty[PLAYER_2] = c.DifficultyP2;
end;
BeginCommand = function(self)
Stats = STATSMAN:GetPlayedStageStats(StagesAgo);
if not Stats then
self:visible(false);
return;
end;
self:visible(true);
PlayerStats[PLAYER_1] = Stats:GetPlayerStageStats(PLAYER_1);
PlayerStats[PLAYER_2] = Stats:GetPlayerStageStats(PLAYER_2);
local Current;
local CurrentPart = {}
if GAMESTATE:IsCourseMode() then
Current = GAMESTATE:GetCurrentCourse();
CurrentPart[PLAYER_1] = GAMESTATE:GetCurrentTrail( PLAYER_1 );
CurrentPart[PLAYER_2] = GAMESTATE:GetCurrentTrail( PLAYER_2 );
else
Current = Stats:GetPlayedSongs()[1];
CurrentPart[PLAYER_1] = PlayerStats[PLAYER_1]:GetPlayedSteps()[1];
CurrentPart[PLAYER_2] = PlayerStats[PLAYER_2]:GetPlayedSteps()[1];
end
assert(Current);
local sBannerPath = Current:GetBannerPath() or THEME:GetPathG("Common","fallback banner");
c.Banner:LoadBanner( sBannerPath );
for pn in ivalues(PlayerNumber) do
local visible = GAMESTATE:IsHumanPlayer(pn) and CurrentPart[pn] ~= nil; -- was present for this song
c.MachineBest[pn]:visible( visible );
c.PlayerScore[pn]:visible( visible );
c.ScoreFrame[pn]:visible( visible );
c.Difficulty[pn]:visible( visible );
local MachineProfile = PROFILEMAN:GetMachineProfile();
if visible then
assert(CurrentPart[pn]);
c.Difficulty[pn]:SetDifficultyAndStepsTypeFrame( CurrentPart[pn] );
local hsl = MachineProfile:GetHighScoreList( Current, CurrentPart[pn] );
assert( hsl );
-- Find the first high score that isn't one that we're entering now.
local HighScores = hsl:GetHighScores();
local hs;
for h in ivalues(HighScores) do
if not hs and not h:IsFillInMarker() then
hs = h;
end
end
if hs then
local fMachineScore = hs:GetPercentDP() or 0;
local sName = hs:GetName() or "";
local sText = sName .. " " .. FormatPercentScore( fMachineScore );
c.MachineBest[pn]:settext( sText );
else
c.ScoreFrame[pn]:visible( false );
end
local fPlayerScore = PlayerStats[pn]:GetPercentDancePoints();
local sText = FormatPercentScore( fPlayerScore );
c.PlayerScore[pn]:settext( sText );
local colors = {
[PLAYER_1] = color("#fdf991"),
[PLAYER_2] = color("#abfe8e"),
};
if Stats:PlayerHasHighScore(pn) then
colors = {
[PLAYER_1] = color("#feef01"),
[PLAYER_2] = color("#0ffc03"),
};
end
c.PlayerScore[pn]:diffuse(colors[pn]);
end;
end;
end;
};
end
local children = {
LoadActor( "center frame" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+9);
OnCommand=cmd(fadetop,0.3; croptop,1; linear,0.5; croptop,-0.3);
OffCommand=cmd(linear,0.5; croptop,1);
};
LoadActor( "line" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X;SetWidth,336;y,SCREEN_CENTER_Y+65;fadeleft,0.3; faderight,0.3);
OnCommand=cmd(cropleft,.5;cropright,.5;
sleep,0.2;
linear,0.3;
cropleft,-.2;cropright,-.2);
OffCommand=cmd(linear,0.3;cropleft,.5;cropright,.5);
};
};
for i = 1,5 do
children[#children+1] =
MakeScoreList(i) .. {
Name="Row" .. tostring(i);
InitCommand=cmd(x,SCREEN_CENTER_X);
};
end
children[#children+1] =
LoadActor( THEME:GetPathB("","_shared underlay") ) .. { OnCommand=cmd(); };
children[#children+1] = LoadActor( "keyboard" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+80);
BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetAnyEntering());
};
for pn in ivalues(PlayerNumber) do
local FrameX = pn == PLAYER_1 and (SCREEN_CENTER_X-265) or (SCREEN_CENTER_X+267);
local P1 = pn == PLAYER_1 and 1 or -1;
children[#children+1] = LoadActor( "name frame" ) .. {
InitCommand=cmd(y,SCREEN_CENTER_Y+119;
zoomx,pn == PLAYER_1 and 1.0 or -1.0);
BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
OnCommand=cmd(finishtweening;x,FrameX;addx,-200*P1;zoom,0;bounceend,0.3;zoom,1;addx,200*P1);
OffCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0;addx,-200*P1);
};
children[#children+1] = LoadFont( "_regra bold 30px" ) .. {
Name="PlayerText";
InitCommand=cmd(x,pn == PLAYER_1 and (SCREEN_CENTER_X-WideScale(310,330)) or (SCREEN_CENTER_X+WideScale(198,204));
halign,0;
y,SCREEN_CENTER_Y+115;shadowlength,0;zoom,1);
BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
OnCommand=cmd(finishtweening;diffusealpha,0;sleep,0.1;linear,0.3;diffusealpha,1);
OffCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0;addx,-200*P1);
EntryChangedMessageCommand=function(self,params)
if params.PlayerNumber ~= pn then
return;
end;
self:settext( params.Text );
end;
};
end;
return Def.ActorFrame {
children = children;
BeginCommand = function(self)
local StagesPlayed = STATSMAN:GetStagesPlayed();
local c = self:GetChildren();
local fYCenter = SCREEN_CENTER_Y-60;
local fYMinSpacing = 44;
local fYMaxSpacing = 70;
local fYSpacing = scale(StagesPlayed, 4, 5, fYMaxSpacing, fYMinSpacing);
fYSpacing = clamp(fYSpacing, fYMinSpacing, fYMaxSpacing);
fYSpacing = fYSpacing + math.mod(fYSpacing, 2); -- even
fYSpacing = -fYSpacing;
local fYStart = fYSpacing*(StagesPlayed-1)/2;
local fYEnd = -fYSpacing*(StagesPlayed-1)/2;
for i = 1,StagesPlayed do
local Name = "Row" .. tostring(i);
local row = c[Name];
assert(row);
local fY = fYCenter + fYEnd + (i-1)*fYSpacing;
row:y( fY );
end
local Timer = SCREENMAN:GetTopScreen():GetChild("Timer");
if not SCREENMAN:GetTopScreen():GetAnyEntering() then
Timer:setseconds(5);
Timer:silent(true);
else
Timer:setseconds(25);
Timer:silent(false);
end
end;
OnCommand = function(self)
local StagesPlayed = STATSMAN:GetStagesPlayed();
local c = self:GetChildren();
for i = 1,StagesPlayed do
local Name = "Row" .. tostring(i);
local row = c[Name];
assert(row);
row:hibernate(0.3+(i/StagesPlayed)*0.3);
end
end;
};
@@ -0,0 +1,279 @@
local function distance( x1, y1, x2, y2 )
return math.pow( math.pow(x1-x2, 2) + math.pow(y1-y2, 2), 0.5 );
end
local children = {
};
local Letters = {
"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N",
"O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "?", "!",
"BACK", "ENTER"
};
local LetterIndexes = { };
for i, l in ipairs(Letters) do
LetterIndexes[l] = i;
end
local MapNameToLetter = {};
local MapLetterToName = {};
local letter = LoadFont( "_regra bold 30px" ) .. {
InitCommand=cmd(zoom,0.8;shadowlength,0);
PulseCommand = function(self)
self:finishtweening();
local z = self:GetZoomX();
(cmd(accelerate,0.15;zoom,1.2;decelerate,0.15;zoom,z))(self);
end;
};
for l in ivalues(Letters) do
local Name = "letter " .. l;
MapNameToLetter[Name] = l;
MapLetterToName[l] = Name;
children[#children+1] = letter .. {
Name = Name;
Text = l;
};
if l == "BACK" or l == "ENTER" then
children[#children].File = THEME:GetPathF("", "_venacti 26px normal");
end;
end;
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "type key") ) .. { Name = "Type"; SupportPan = true; }
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "back") ) .. { Name = "Back"; SupportPan = true; }
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "enter") ) .. { Name = "Enter"; SupportPan = true; }
children[#children+1] = LoadActor( THEME:GetPathS(Var "LoadingScreen", "move cursor") ) .. { Name = "Move"; SupportPan = true; }
local CursorFiles = {
[PLAYER_1] = "Cursor P1",
[PLAYER_2] = "Cursor P2"
};
for pn in ivalues(PlayerNumber) do
children[#children+1] = LoadActor( THEME:GetPathG("_frame", "1D"),
{ 4/10, 2/10, 4/10 },
LoadActor(CursorFiles[pn])
) .. {
Name = CursorFiles[pn];
BeginCommand = cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
OnCommand = cmd(
zoom,0;
rotationz,-360*2;
sleep,0.55;
decelerate,0.5;
zoom,1;
rotationz,0;
);
OffCommand = cmd(sleep,0.3;queuecommand,"TweenOff");
PlayerFinishedMessageCommand = function(self,param)
if param.PlayerNumber ~= pn then return end
self:playcommand("TweenOff" );
end;
TweenOffCommand = function(self,param)
(cmd(
accelerate,0.25;
zoomx,0;
))(self);
end;
};
end
local c;
local Keys = {};
local Selection = {};
local PlayerX = {};
local PlayerY = {};
return Def.ActorFrame {
children = children;
BeginCommand = function(self)
c = self:GetChildren();
c.Cursors = {};
c.Cursors[PLAYER_1] = c["Cursor P1"];
c.Cursors[PLAYER_2] = c["Cursor P2"];
for l in ivalues(Letters) do
local Name = MapLetterToName[l];
assert(Name);
Keys[l] = {
Text = c[Name];
Width = c[Name]:GetWidth();
Height = c[Name]:GetHeight();
};
assert(c[Name], Name);
end;
-- Position letters.
local RowWidths = {};
local fX = 0;
local fXPadding = 4;
local fY = 0;
local iRow = 1;
for l in ivalues(Letters) do
if l == "O" or l == "0" or l == "BACK"
then
fX = 0;
fY = fY + 30;
iRow = iRow + 1;
end;
Keys[l].Row = iRow;
Keys[l].Text:x(fX + Keys[l].Width/2);
Keys[l].Text:y(fY + Keys[l].Height/2);
fX = fX + Keys[l].Width;
RowWidths[iRow] = fX;
fX = fX + fXPadding;
end;
for l in ivalues(Letters) do
local iRow = Keys[l].Row;
Keys[l].Text:addx(-RowWidths[iRow]/2);
end;
Keys["BACK"].Text:x(-140);
Keys["ENTER"].Text:x(140);
for pn in ivalues(PlayerNumber) do
local sName = SCREENMAN:GetTopScreen():GetSelection(pn);
local DefaultKey = "A"
if #sName > 0 then
DefaultKey = "ENTER"
end
self:playcommand("SelectKey", { Key = DefaultKey, PlayerNumber = pn });
c.Cursors[pn]:finishtweening();
end
end;
CodeMessageCommand = function(self, param)
local pn = param.PlayerNumber;
if not SCREENMAN:GetTopScreen():GetAnyStillEntering() and param.Name == "Enter" then
if SCREENMAN:GetTopScreen():Finish(pn) then
c.Enter:play();
end
return;
end
if SCREENMAN:GetTopScreen():GetFinalized( pn ) then
return;
end
if param.Name == "Left" or param.Name == "Right" then
local iDir = param.Name == "Left" and -1 or 1;
local idx = LetterIndexes[Selection[pn]];
idx = idx + iDir;
idx = math.mod(idx+#Letters-1, #Letters)+1;
self:playcommand("SelectKey", { Key = Letters[idx], PlayerNumber = pn });
c.Move:playforplayer(pn);
return;
end
if param.Name == "JumpToEnter" then
self:playcommand("SelectKey", { Key = "ENTER", PlayerNumber = pn });
c.Move:playforplayer(pn);
return;
end
if param.Name == "Backspace" then
if SCREENMAN:GetTopScreen():Backspace(pn) then
c.Back:playforplayer(pn);
end
return;
end
if param.Name == "NextRow" or param.Name == "PrevRow" then
local iDir = param.Name == "PrevRow" and -1 or 1;
local idx = LetterIndexes[Selection[pn]];
local iRow = Keys[Selection[pn]].Row;
iRow = iRow + iDir;
iRow = math.mod(iRow+4-1, 4)+1;
local NearestLetter
local NearestLetterDistance
for l in ivalues(Letters) do
if iRow == Keys[l].Row then
local Text = Keys[l].Text;
local fDist = distance( PlayerX[pn], PlayerY[pn],
Text:GetX(), Text:GetY() );
if not NearestLetterDistance or fDist < NearestLetterDistance then
NearestLetterDistance = fDist;
NearestLetter = l;
end
end
end
assert( NearestLetter );
self:playcommand("SelectKey", { Key = NearestLetter, PlayerNumber = pn, NoStore = true });
c.Move:playforplayer(pn);
return;
end
if param.Name == "Enter" then
if Selection[pn] == "BACK" then
if SCREENMAN:GetTopScreen():Backspace(pn) then
Keys[Selection[pn]].Text:playcommand( "Pulse" );
c.Back:playforplayer(pn);
end
elseif Selection[pn] == "ENTER" then
if SCREENMAN:GetTopScreen():Finish(pn) then
Keys[Selection[pn]].Text:playcommand( "Pulse" );
c.Enter:playforplayer(pn);
end
else
local key = Selection[pn]; -- EnterKey may change this
if SCREENMAN:GetTopScreen():EnterKey(pn, key) then
Keys[key].Text:playcommand( "Pulse" );
c.Type:playforplayer(pn);
end
end
end
end;
SelectKeyMessageCommand = function(self, param)
local key = param.Key;
local pn = param.PlayerNumber;
if not Keys[key] then return end
Selection[pn] = key;
c.Cursors[pn]:stoptweening();
c.Cursors[pn]:playcommand( "SetSize", { Width=Keys[key].Width+6; tween=cmd(stoptweening;linear,0.10); } );
c.Cursors[pn]:x( Keys[key].Text:GetX() );
c.Cursors[pn]:y( Keys[key].Text:GetY() );
if not param.NoStore then
PlayerX[pn] = Keys[key].Text:GetX();
PlayerY[pn] = Keys[key].Text:GetY();
end
-- SCREENMAN:GetTopScreen():EnterKey(PLAYER_2,"x");
end;
MenuTimerExpiredMessageCommand = function(self, param)
for pn in ivalues(PlayerNumber) do
SCREENMAN:GetTopScreen():Finish(pn);
end
c.Enter:play();
end;
OnCommand = function(self, param)
for key in ivalues(Letters) do
local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
local f = cmd(
diffusealpha,0;zoom,0;
sleep,0.25 + (fDist / 400);
decelerate,0.5;
diffusealpha,1;zoom,0.8);
f(Keys[key].Text);
end
end;
OffCommand = function(self, param)
for key in ivalues(Letters) do
local fDist = distance( Keys[key].Text:GetX(), Keys[key].Text:GetY(), 0, 100 );
local f = cmd(
sleep,0.0 + (fDist / 400);
decelerate,0.5;
diffusealpha,0;zoom,0);
f(Keys[key].Text);
end
end;
};
+3
View File
@@ -193,4 +193,7 @@ Branch = {
Network = function()
return IsNetConnected() and "ScreenTitleMenu" or "ScreenTitleMenu"
end,
AfterSaveSummary = function()
return GAMESTATE:AnyPlayerHasRankingFeats() and "ScreenNameEntryTraditional" or "ScreenGameOver"
end,
}
+41 -8
View File
@@ -966,8 +966,8 @@ StopOffsetX=50
DelayOffsetX=120
WarpOffsetX=90
TimeSignatureOffsetX=30
TickcountOffsetX=50
ComboOffsetX=70
TickcountOffsetX=70
ComboOffsetX=50
LabelOffsetX=130
SpeedOffsetX=30
ScrollOffsetX=100
@@ -3220,6 +3220,9 @@ PlayerType="PlayerShared"
Class="ScreenEvaluation"
Fallback="ScreenWithMenuElements"
#
NextScreen=Branch.AfterEvaluation()
PrevScreen=Branch.AfterEvaluation()
#
LightsMode="LightsMode_MenuStartOnly"
#
Summary=false
@@ -3305,30 +3308,34 @@ DetailLineFormat="%3d/%3d"
[ScreenEvaluationNormal]
Fallback="ScreenEvaluation"
#
NextScreen="ScreenProfileSave"
NextScreen=Branch.AfterEvaluation()
PrevScreen=Branch.AfterEvaluation()
[ScreenEvaluationSummary]
Fallback="ScreenEvaluation"
#
NextScreen="ScreenSelectMusic"
NextScreen=Branch.AfterSummary()
#
Summary=true
#
[ScreenNameEntry]
# !!! #
Class="ScreenNameEntry"
Fallback="ScreenWithMenuElementsBlank"
#
TimerX=SCREEN_CENTER_X+0
TimerY=SCREEN_CENTER_Y-210
#
CategoryY=SCREEN_CENTER_Y+190
CategoryZoom=0.7
#
CharsZoomSmall=1.0
CharsZoomLarge=1.5
CharsSpacingY=40
CharsChoices=" ABCDEFGHIJKLMNOPQRSTUVWXYZ"
ScrollingCharsCommand=diffuse,0.6,0.8,0.8,1
SelectedCharsCommand=diffuse,0.8,1,1,1
#
ReceptorArrowsY=SCREEN_CENTER_Y-140
NumCharsToDrawBehind=2
NumCharsToDrawTotal=10
@@ -3338,7 +3345,9 @@ TimerSeconds=24
TimerStealth=false
ShowStyleIcon=false
MaxRankingNameLength=4
#
NextScreen="ScreenProfileSave"
#
PlayerP1OnePlayerOneSideX=SCREEN_CENTER_X-160
PlayerP2OnePlayerOneSideX=SCREEN_CENTER_X+160
PlayerP1TwoPlayersTwoSidesX=SCREEN_CENTER_X-160
@@ -3346,6 +3355,31 @@ PlayerP2TwoPlayersTwoSidesX=SCREEN_CENTER_X+160
PlayerP1OnePlayerTwoSidesX=SCREEN_CENTER_X
PlayerP2OnePlayerTwoSidesX=SCREEN_CENTER_X
[ScreenNameEntryTraditional]
Class="ScreenNameEntryTraditional"
Fallback="ScreenWithMenuElements"
#
TimerSeconds=30
#
RepeatRate=15
RepeatDelay=1/4
#
NextScreen="ScreenProfileSaveSummary"
#
HelpText="Enter your name!"
#
CancelTransitionsOut=true
MaxRankingNameLength=4
CodeNames="Backspace,Left,Right,NextRow1=NextRow,NextRow2=NextRow,PrevRow,JumpToEnter,Enter"
CodeLeft="+MenuLeft"
CodeRight="+MenuRight"
CodePrevRow="+MenuUp"
CodeNextRow1="+MenuDown"
CodeNextRow2="Select,~Select"
CodeBackspace="@Select-MenuLeft"
CodeJumpToEnter="@Select-Start"
CodeEnter="Start"
[ScreenProfileSave]
Class="ScreenProfileSave"
Fallback="ScreenWithMenuElementsBlank"
@@ -3358,8 +3392,8 @@ TimerSeconds=-1
[ScreenProfileSaveSummary]
Fallback="ScreenProfileSave"
#
NextScreen="ScreenGameOver"
PrevScreen="ScreenGameOver"
NextScreen=Branch.AfterSaveSummary()
PrevScreen=Branch.AfterSaveSummary()
[ScreenGameOver]
Class="ScreenEnding"
@@ -3592,7 +3626,6 @@ DifficultyFormat="%s:\n %s\n"
RoutinePlayerFormat="%s: %d\n"
DescriptionFormat="%s:\n %s\n"
StepAuthorFormat="%s:\n %s\n"
ChartNameFormat="%s:\n %s\n"
ChartStyleFormat="%s:\n %s\n"
MainTitleFormat="%s:\n %s\n"
SubtitleFormat="%s:\n %s\n"