comment cleanup
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@@ -241,7 +241,7 @@ void Actor::LoadFromNode( const CString& sDir, const XNode* pNode )
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//
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//
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FOREACH_CONST_Child( pNode, c )
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FOREACH_CONST_Child( pNode, c )
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{
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{
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CString sKeyName = c->m_sName; /* "OnCommand" */
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CString sKeyName = c->m_sName;
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if( sKeyName != "Command" )
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if( sKeyName != "Command" )
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continue; /* not a command */
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continue; /* not a command */
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