handle sentinel values for refresh rate instead of asserting
This commit is contained in:
@@ -582,7 +582,26 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
|
||||
dm.dmSize = sizeof(dm);
|
||||
if( EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) )
|
||||
{
|
||||
g_iActualRefreshRateInHz = dm.dmDisplayFrequency;
|
||||
/*
|
||||
* On a nForce 2 IGP on Windows 98, dm.dmDisplayFrequency sometimes
|
||||
* (but not always) is 0.
|
||||
*
|
||||
* MSDN: When you call the EnumDisplaySettings function, the
|
||||
* dmDisplayFrequency member may return with the value 0 or 1.
|
||||
* These values represent the display hardware's default refresh rate.
|
||||
* This default rate is typically set by switches on a display card or
|
||||
* computer motherboard, or by a configuration program that does not
|
||||
* use Win32 display functions such as ChangeDisplaySettings.
|
||||
*/
|
||||
if( dm.dmDisplayFrequency == 0 || dm.dmDisplayFrequency == 1 )
|
||||
{
|
||||
g_iActualRefreshRateInHz = 60;
|
||||
LOG->Warn( "EnumDisplaySettings doesn't know what the refresh rate is. %d %d %d", dm.dmPelsWidth, dm.dmPelsHeight, dm.dmBitsPerPel );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_iActualRefreshRateInHz = dm.dmDisplayFrequency;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user