simplify
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@@ -563,12 +563,10 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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}
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}
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m_sprStageFrame.SetName( "StageFrame" );
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m_sprStageFrame.Load( THEME->GetPathToG("ScreenGameplay stage frame") );
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m_sprStageFrame.Load( THEME->GetPathToG("ScreenGameplay stage frame") );
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m_sprStageFrame->SetName( "StageFrame" );
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SET_XY( m_sprStageFrame );
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SET_XY( m_sprStageFrame );
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/* Show in course mode and regular play, but not demo. (This will go away eventually.) */
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this->AddChild( m_sprStageFrame );
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if( !bDemonstration )
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this->AddChild( &m_sprStageFrame );
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//
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//
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// Player/Song options
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// Player/Song options
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@@ -115,7 +115,7 @@ protected:
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CombinedLifeMeter* m_pCombinedLifeMeter;
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CombinedLifeMeter* m_pCombinedLifeMeter;
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Sprite m_sprStage;
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Sprite m_sprStage;
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Sprite m_sprCourseSongNumber;
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Sprite m_sprCourseSongNumber;
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Sprite m_sprStageFrame;
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AutoActor m_sprStageFrame;
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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BitmapText m_textCourseSongNumber[NUM_PLAYERS];
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BitmapText m_textPlayerName[NUM_PLAYERS];
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BitmapText m_textPlayerName[NUM_PLAYERS];
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BitmapText m_textStepsDescription[NUM_PLAYERS];
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BitmapText m_textStepsDescription[NUM_PLAYERS];
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