diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 59055dd7cd..4bcc57811a 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -563,12 +563,10 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S } - m_sprStageFrame.SetName( "StageFrame" ); m_sprStageFrame.Load( THEME->GetPathToG("ScreenGameplay stage frame") ); + m_sprStageFrame->SetName( "StageFrame" ); SET_XY( m_sprStageFrame ); - /* Show in course mode and regular play, but not demo. (This will go away eventually.) */ - if( !bDemonstration ) - this->AddChild( &m_sprStageFrame ); + this->AddChild( m_sprStageFrame ); // // Player/Song options diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h index ad053b3ac9..db69609b15 100644 --- a/stepmania/src/ScreenGameplay.h +++ b/stepmania/src/ScreenGameplay.h @@ -115,7 +115,7 @@ protected: CombinedLifeMeter* m_pCombinedLifeMeter; Sprite m_sprStage; Sprite m_sprCourseSongNumber; - Sprite m_sprStageFrame; + AutoActor m_sprStageFrame; BitmapText m_textCourseSongNumber[NUM_PLAYERS]; BitmapText m_textPlayerName[NUM_PLAYERS]; BitmapText m_textStepsDescription[NUM_PLAYERS];