clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
be depending on GameState
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@@ -41,6 +41,9 @@ void ReceptorArrowRow::Update( float fDeltaTime )
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m_ReceptorArrow[c].SetX( fX );
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m_ReceptorArrow[c].SetY( fY );
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m_ReceptorArrow[c].SetZ( fZ );
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const float fZoom = ArrowGetZoom( m_PlayerNumber );
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m_ReceptorArrow[c].SetZoom( fZoom );
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}
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}
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