clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not

be depending on GameState
This commit is contained in:
Glenn Maynard
2004-06-08 22:27:37 +00:00
parent f482a18a37
commit aea0a41a68
6 changed files with 27 additions and 12 deletions
+3
View File
@@ -41,6 +41,9 @@ void ReceptorArrowRow::Update( float fDeltaTime )
m_ReceptorArrow[c].SetX( fX );
m_ReceptorArrow[c].SetY( fY );
m_ReceptorArrow[c].SetZ( fZ );
const float fZoom = ArrowGetZoom( m_PlayerNumber );
m_ReceptorArrow[c].SetZoom( fZoom );
}
}