clean up STYLE_TECHNO_VERSUS8 hack: Sprite really should not
be depending on GameState
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@@ -69,6 +69,11 @@ void GhostArrowRow::Update( float fDeltaTime )
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m_GhostDim[c].SetZ( fZ );
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m_GhostBright[c].SetZ( fZ );
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m_HoldGhost[c].SetZ( fZ );
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const float fZoom = ArrowGetZoom( m_PlayerNumber );
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m_GhostDim[c].SetZoom( fZoom );
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m_GhostBright[c].SetZoom( fZoom );
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m_HoldGhost[c].SetZoom( fZoom );
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}
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}
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