Another attempt at Mini <-> Tiny. This one should be much closer or working.

This commit is contained in:
Colby Klein
2011-07-05 11:17:12 -07:00
parent 4b092229de
commit ae8d923bec
4 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -200,8 +200,8 @@ DrunkOffsetFrequency=10
DrunkArrowMagnitude=0.5
BeatOffsetHeight=15
BeatPIHeight=2
MiniPercentBase=0.5
MiniPercentGate=1
TinyPercentBase=0.5
TinyPercentGate=1
DizzyHoldHeads=false
QuantizeArrowYPosition=false
@@ -1 +1 @@
_blank
_CombinedLifeMeterTug separator
+6 -6
View File
@@ -56,8 +56,8 @@ static ThemeMetric<float> DRUNK_OFFSET_FREQUENCY( "ArrowEffects", "DrunkOffsetFr
static ThemeMetric<float> DRUNK_ARROW_MAGNITUDE( "ArrowEffects", "DrunkArrowMagnitude" );
static ThemeMetric<float> BEAT_OFFSET_HEIGHT( "ArrowEffects", "BeatOffsetHeight" );
static ThemeMetric<float> BEAT_PI_HEIGHT( "ArrowEffects", "BeatPIHeight" );
static ThemeMetric<float> MINI_PERCENT_BASE( "ArrowEffects", "MiniPercentBase" );
static ThemeMetric<float> MINI_PERCENT_GATE( "ArrowEffects", "MiniPercentGate" );
static ThemeMetric<float> TINY_PERCENT_BASE( "ArrowEffects", "TinyPercentBase" );
static ThemeMetric<float> TINY_PERCENT_GATE( "ArrowEffects", "TinyPercentGate" );
static ThemeMetric<bool> DIZZY_HOLD_HEADS( "ArrowEffects", "DizzyHoldHeads" );
float ArrowGetPercentVisible( const PlayerState* pPlayerState, float fYPosWithoutReverse );
@@ -489,12 +489,12 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
fPixelOffsetFromCenter += pCols[iColNum].fXOffset;
if( fEffects[PlayerOptions::EFFECT_MINI] != 0 )
if( fEffects[PlayerOptions::EFFECT_TINY] != 0 )
{
// Allow Mini to pull tracks together, but not to push them apart.
float fMiniPercent = fEffects[PlayerOptions::EFFECT_MINI];
fMiniPercent = min( powf(MINI_PERCENT_BASE, fMiniPercent), (float)MINI_PERCENT_GATE );
fPixelOffsetFromCenter *= fMiniPercent;
float fTinyPercent = fEffects[PlayerOptions::EFFECT_TINY];
fTinyPercent = min( powf(TINY_PERCENT_BASE, fTinyPercent), (float)TINY_PERCENT_GATE );
fPixelOffsetFromCenter *= fTinyPercent;
}
return fPixelOffsetFromCenter;
+1 -1
View File
@@ -867,7 +867,7 @@ void Player::Update( float fDeltaTime )
Actor::TweenState::MakeWeightedAverage( m_pActorWithComboPosition->DestTweenState(), ts1, ts2, fPercentCentered );
}
float fNoteFieldZoom = 1 - fTinyPercent*0.5f;
float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
if( m_pNoteField )
m_pNoteField->SetZoom( fNoteFieldZoom );
if( m_pActorWithJudgmentPosition != NULL )