fix WITH_NETWORKING/WITHOUT_NETWORKING mismatch
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@@ -3,8 +3,7 @@
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NetworkSyncManager *NSMAN;
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NetworkSyncManager *NSMAN;
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#if !defined(WITH_NETWORKING)
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#if defined(WITHOUT_NETWORKING)
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NetworkSyncManager::NetworkSyncManager() { }
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NetworkSyncManager::NetworkSyncManager() { }
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NetworkSyncManager::~NetworkSyncManager () { }
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NetworkSyncManager::~NetworkSyncManager () { }
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void NetworkSyncManager::CloseConnection() { }
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void NetworkSyncManager::CloseConnection() { }
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@@ -32,7 +32,7 @@ public:
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void Update(float fDeltaTime);
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void Update(float fDeltaTime);
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private:
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private:
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#if defined(WITH_NETWORKING)
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#if !defined(WITHOUT_NETWORKING)
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void StartUp();
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void StartUp();
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int m_playerID; //these are currently unused, but need to stay
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int m_playerID; //these are currently unused, but need to stay
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