Fix warnings.
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@@ -370,7 +370,7 @@ GLhandleARB CompileShader( GLenum ShaderType, CString sBuffer )
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GLhandleARB VertexShader = GLExt.glCreateShaderObjectARB( GL_VERTEX_SHADER_ARB );
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const GLcharARB *pData = sBuffer.data();
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int iLength = sBuffer.size();
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GLExt.glShaderSourceARB( VertexShader, 1, &pData, &iLength );
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GLExt.glShaderSourceARB( VertexShader, 1, &pData, (GLint*)&iLength );
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GLExt.glCompileShaderARB( VertexShader );
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