Fix crash in event mode.
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@@ -675,10 +675,10 @@ void GameState::BeginStage()
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ASSERT( m_iNumStagesOfThisSong != -1 );
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ASSERT( m_iNumStagesOfThisSong != -1 );
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FOREACH_EnabledPlayer( p )
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FOREACH_EnabledPlayer( p )
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{
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{
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ASSERT( m_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong );
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if( !IsEventMode() )
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ASSERT( m_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong );
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m_iPlayerStageTokens[p] -= m_iNumStagesOfThisSong;
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m_iPlayerStageTokens[p] -= m_iNumStagesOfThisSong;
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}
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}
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FOREACH_HumanPlayer( pn )
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FOREACH_HumanPlayer( pn )
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if( CurrentOptionsDisqualifyPlayer(pn) )
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if( CurrentOptionsDisqualifyPlayer(pn) )
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STATSMAN->m_CurStageStats.m_player[pn].m_bDisqualified = true;
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STATSMAN->m_CurStageStats.m_player[pn].m_bDisqualified = true;
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