replace rand
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@@ -11,7 +11,31 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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unsigned long randseed = time(NULL);
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int randseed = time(NULL);
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// From "Numerical Recipes in C".
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float RandomFloat( int &seed )
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{
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const int MASK = 123459876;
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seed ^= MASK;
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const int IA = 16807;
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const int IM = 2147483647;
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const int IQ = 127773;
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const int IR = 2836;
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long k = seed / IQ;
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seed = IA*(seed-k*IQ)-IR*k;
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if( seed < 0 )
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seed += IM;
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const float AM = .999999f / IM;
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float ans = AM * seed;
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seed ^= MASK;
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return ans;
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}
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RandomGen::RandomGen( unsigned long seed_ )
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{
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@@ -22,8 +46,7 @@ RandomGen::RandomGen( unsigned long seed_ )
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int RandomGen::operator() ( int maximum )
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{
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seed = 1664525L * seed + 1013904223L;
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return (seed >> 2) % maximum;
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return int(RandomFloat( seed ) * maximum);
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}
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@@ -112,40 +112,31 @@ inline uint32_t Swap24LE( uint32_t n ) { return Swap24( n ); }
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inline uint16_t Swap16LE( uint16_t n ) { return Swap16( n ); }
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#endif
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// Fast random number generators
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// Taken from "Numerical Recipes in C"
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extern int randseed;
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extern unsigned long randseed;
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inline unsigned long Random()
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{
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randseed = 1664525L * randseed + 1013904223L;
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return randseed;
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}
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float RandomFloat( int &seed );
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inline float RandomFloat()
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{
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randseed = 1664525L * randseed + 1013904223L;
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unsigned long itemp = 0x3f800000 | (0x007fffff & randseed);
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return (*(float *)&itemp) - 1.0f;
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return RandomFloat( randseed );
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}
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// Returns a float between dLow and dHigh inclusive
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inline float RandomFloat(float fLow, float fHigh)
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{
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return RandomFloat() * (fHigh - fLow) + fLow;
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return SCALE( RandomFloat(), 0.0f, 1.0f, fLow, fHigh );
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}
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// Returns an integer between nLow and nHigh inclusive
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inline int RandomInt(int nLow, int nHigh)
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{
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return ((Random() >> 2) % (nHigh - nLow + 1)) + nLow;
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return int( RandomFloat() * (nHigh - nLow + 1) + nLow );
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}
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/* Alternative: */
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class RandomGen
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{
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unsigned long seed;
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int seed;
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public:
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RandomGen( unsigned long seed = 0 );
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@@ -156,7 +147,7 @@ public:
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// Simple function for generating random numbers
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inline float randomf( const float low=-1.0f, const float high=1.0f )
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{
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return low + ( high - low ) * ( (float)rand() ) / RAND_MAX;
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return RandomFloat( low, high );
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}
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inline float froundf( const float f, const float fRoundInterval )
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