Add GAMESTATE:Reset() Lua binding

This commit is contained in:
Colby Klein
2008-12-07 22:42:49 +00:00
parent 61c323abe5
commit ad2c74c375
+3
View File
@@ -2339,6 +2339,8 @@ public:
{ {
p->m_bJukeboxUsesModifiers = BArg(1); return 0; p->m_bJukeboxUsesModifiers = BArg(1); return 0;
} }
static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
DEFINE_METHOD( GetWorkoutGoalComplete, m_bWorkoutGoalComplete ) DEFINE_METHOD( GetWorkoutGoalComplete, m_bWorkoutGoalComplete )
LunaGameState() LunaGameState()
@@ -2424,6 +2426,7 @@ public:
ADD_METHOD( SaveLocalData ); ADD_METHOD( SaveLocalData );
ADD_METHOD( SetJukeboxUsesModifiers ); ADD_METHOD( SetJukeboxUsesModifiers );
ADD_METHOD( GetWorkoutGoalComplete ); ADD_METHOD( GetWorkoutGoalComplete );
ADD_METHOD( Reset );
} }
}; };