Add GAMESTATE:Reset() Lua binding
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@@ -2339,6 +2339,8 @@ public:
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{
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p->m_bJukeboxUsesModifiers = BArg(1); return 0;
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}
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static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
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DEFINE_METHOD( GetWorkoutGoalComplete, m_bWorkoutGoalComplete )
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LunaGameState()
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@@ -2424,6 +2426,7 @@ public:
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ADD_METHOD( SaveLocalData );
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ADD_METHOD( SetJukeboxUsesModifiers );
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ADD_METHOD( GetWorkoutGoalComplete );
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ADD_METHOD( Reset );
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}
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};
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