Set up ActorMultiVertex for other VS projects.
This commit is contained in:
@@ -774,6 +774,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiVertex.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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@@ -1655,6 +1656,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiVertex.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorSound.h" />
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<ClInclude Include="ActorSound.h" />
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@@ -1239,6 +1239,9 @@
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<ClCompile Include="ActorMultiTexture.cpp">
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<ClCompile Include="ActorMultiTexture.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="ActorMultiVertex.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorProxy.cpp">
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<ClCompile Include="ActorProxy.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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@@ -2621,6 +2624,9 @@
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<ClInclude Include="ActorMultiTexture.h">
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<ClInclude Include="ActorMultiTexture.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="ActorMultiVertex.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorProxy.h">
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<ClInclude Include="ActorProxy.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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@@ -773,6 +773,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrame.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorFrameTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiTexture.cpp" />
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<ClCompile Include="ActorMultiVertex.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorProxy.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorScroller.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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<ClCompile Include="ActorSound.cpp" />
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@@ -2094,6 +2095,7 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"</Command>
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrame.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorFrameTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiTexture.h" />
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<ClInclude Include="ActorMultiVertex.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorProxy.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorScroller.h" />
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<ClInclude Include="ActorSound.h" />
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<ClInclude Include="ActorSound.h" />
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@@ -1251,6 +1251,9 @@
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<ClCompile Include="ActorMultiTexture.cpp">
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<ClCompile Include="ActorMultiTexture.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="ActorMultiVertex.cpp">
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<Filter>Actors</Filter>
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</ClCompile>
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<ClCompile Include="ActorProxy.cpp">
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<ClCompile Include="ActorProxy.cpp">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClCompile>
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</ClCompile>
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@@ -2783,6 +2786,9 @@
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<ClInclude Include="ActorMultiTexture.h">
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<ClInclude Include="ActorMultiTexture.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="ActorMultiVertex.h">
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<Filter>Actors</Filter>
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</ClInclude>
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<ClInclude Include="ActorProxy.h">
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<ClInclude Include="ActorProxy.h">
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<Filter>Actors</Filter>
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<Filter>Actors</Filter>
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</ClInclude>
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</ClInclude>
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