ARRAYSIZE -> ARRAYLEN.

This commit is contained in:
Steve Checkoway
2007-06-09 07:53:22 +00:00
parent f1bc9cc1cd
commit acb030f229
5 changed files with 11 additions and 11 deletions
+7 -7
View File
@@ -2411,7 +2411,7 @@ void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aSt
const Game *GameManager::GetGameForStyle( const Style *pStyle ) const
{
for( size_t g=0; g<ARRAYSIZE(g_Games); ++g )
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
const Game *pGame = g_Games[g];
for( int s=0; pGame->m_apStyles[s]; ++s )
@@ -2425,7 +2425,7 @@ const Game *GameManager::GetGameForStyle( const Style *pStyle ) const
const Style* GameManager::GetEditorStyleForStepsType( StepsType st ) const
{
for( size_t g=0; g<ARRAYSIZE(g_Games); ++g )
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
const Game *pGame = g_Games[g];
for( int s=0; pGame->m_apStyles[s]; ++s )
@@ -2535,7 +2535,7 @@ const Style *GameManager::GetFirstCompatibleStyle( const Game *pGame, int iNumPl
void GameManager::GetEnabledGames( vector<const Game*>& aGamesOut ) const
{
for( size_t g=0; g<ARRAYSIZE(g_Games); ++g )
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
const Game *pGame = g_Games[g];
if( IsGameEnabled( pGame ) )
@@ -2548,7 +2548,7 @@ const Game* GameManager::GetDefaultGame() const
const Game *pDefault = NULL;
if( pDefault == NULL )
{
for( size_t i=0; pDefault == NULL && i < ARRAYSIZE(g_Games); ++i )
for( size_t i=0; pDefault == NULL && i < ARRAYLEN(g_Games); ++i )
{
if( IsGameEnabled(g_Games[i]) )
pDefault = g_Games[i];
@@ -2563,7 +2563,7 @@ const Game* GameManager::GetDefaultGame() const
int GameManager::GetIndexFromGame( const Game* pGame ) const
{
for( size_t g=0; g<ARRAYSIZE(g_Games); ++g )
for( size_t g=0; g<ARRAYLEN(g_Games); ++g )
{
if( g_Games[g] == pGame )
return g;
@@ -2575,7 +2575,7 @@ int GameManager::GetIndexFromGame( const Game* pGame ) const
const Game* GameManager::GetGameFromIndex( int index ) const
{
ASSERT( index >= 0 );
ASSERT( index < (int) ARRAYSIZE(g_Games) );
ASSERT( index < (int) ARRAYLEN(g_Games) );
return g_Games[index];
}
@@ -2644,7 +2644,7 @@ RString GameManager::StyleToLocalizedString( const Style* style )
const Game* GameManager::StringToGameType( RString sGameType )
{
for( size_t i=0; i<ARRAYSIZE(g_Games); ++i )
for( size_t i=0; i<ARRAYLEN(g_Games); ++i )
if( !sGameType.CompareNoCase(g_Games[i]->m_szName) )
return g_Games[i];