const fix
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@@ -559,7 +559,7 @@ void GameSoundManager::PlayMusic( const CString &file, const CString &timing_fil
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g_Mutex->Unlock();
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}
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void GameSoundManager::PlayMusic( const CString &file, TimingData *pTiming, bool force_loop, float start_sec, float length_sec, float fade_len, bool align_beat )
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void GameSoundManager::PlayMusic( const CString &file, const TimingData *pTiming, bool force_loop, float start_sec, float length_sec, float fade_len, bool align_beat )
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{
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MusicToPlay ToPlay;
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@@ -19,7 +19,7 @@ public:
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void PlayMusic( const CString &file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ) { PlayMusic( file, "", force_loop, start_sec, length_sec, fade_len, align_beat ); }
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void PlayMusic( const CString &file, const CString &timing_file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
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void PlayMusic( const CString &file, TimingData *pTiming, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
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void PlayMusic( const CString &file, const TimingData *pTiming, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
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void StopMusic() { PlayMusic(""); }
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void DimMusic( float fVolume, float fDurationSeconds );
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CString GetMusicPath() const;
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