const fix

This commit is contained in:
Glenn Maynard
2005-06-08 04:11:18 +00:00
parent 111028f9b4
commit ac65a855cb
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -559,7 +559,7 @@ void GameSoundManager::PlayMusic( const CString &file, const CString &timing_fil
g_Mutex->Unlock();
}
void GameSoundManager::PlayMusic( const CString &file, TimingData *pTiming, bool force_loop, float start_sec, float length_sec, float fade_len, bool align_beat )
void GameSoundManager::PlayMusic( const CString &file, const TimingData *pTiming, bool force_loop, float start_sec, float length_sec, float fade_len, bool align_beat )
{
MusicToPlay ToPlay;
+1 -1
View File
@@ -19,7 +19,7 @@ public:
void PlayMusic( const CString &file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ) { PlayMusic( file, "", force_loop, start_sec, length_sec, fade_len, align_beat ); }
void PlayMusic( const CString &file, const CString &timing_file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
void PlayMusic( const CString &file, TimingData *pTiming, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
void PlayMusic( const CString &file, const TimingData *pTiming, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true );
void StopMusic() { PlayMusic(""); }
void DimMusic( float fVolume, float fDurationSeconds );
CString GetMusicPath() const;