From ac65a855cbd973ee92cbf947078db31604c48092 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 8 Jun 2005 04:11:18 +0000 Subject: [PATCH] const fix --- stepmania/src/GameSoundManager.cpp | 2 +- stepmania/src/GameSoundManager.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/GameSoundManager.cpp b/stepmania/src/GameSoundManager.cpp index 773dd5d2a7..8dbb343fdd 100644 --- a/stepmania/src/GameSoundManager.cpp +++ b/stepmania/src/GameSoundManager.cpp @@ -559,7 +559,7 @@ void GameSoundManager::PlayMusic( const CString &file, const CString &timing_fil g_Mutex->Unlock(); } -void GameSoundManager::PlayMusic( const CString &file, TimingData *pTiming, bool force_loop, float start_sec, float length_sec, float fade_len, bool align_beat ) +void GameSoundManager::PlayMusic( const CString &file, const TimingData *pTiming, bool force_loop, float start_sec, float length_sec, float fade_len, bool align_beat ) { MusicToPlay ToPlay; diff --git a/stepmania/src/GameSoundManager.h b/stepmania/src/GameSoundManager.h index 5873f7ef36..68a2ef3245 100644 --- a/stepmania/src/GameSoundManager.h +++ b/stepmania/src/GameSoundManager.h @@ -19,7 +19,7 @@ public: void PlayMusic( const CString &file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ) { PlayMusic( file, "", force_loop, start_sec, length_sec, fade_len, align_beat ); } void PlayMusic( const CString &file, const CString &timing_file, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ); - void PlayMusic( const CString &file, TimingData *pTiming, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ); + void PlayMusic( const CString &file, const TimingData *pTiming, bool force_loop = false, float start_sec = 0, float length_sec = -1, float fade_len = 0, bool align_beat = true ); void StopMusic() { PlayMusic(""); } void DimMusic( float fVolume, float fDurationSeconds ); CString GetMusicPath() const;