XToString -> XToString2
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@@ -606,7 +606,7 @@ static const char *FileTypeNames[] = {
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"Lua",
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"Model",
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};
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XToString( FileType );
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XToString2( FileType );
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LuaXType( FileType );
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FileType ActorUtil::GetFileType( const RString &sPath )
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