driver GetDirListing, write logic, fixes
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@@ -70,6 +70,26 @@ CString LoadedDriver::GetPath( CString path )
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return path.Right( path.size() - MountPoint.size() );
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}
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void RageFileManager::GetDirListing( CString sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo )
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{
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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LoadedDriver &ld = g_Drivers[i];
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const CString p = ld.GetPath( sPath );
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if( p.size() == 0 )
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continue;
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const unsigned OldStart = AddTo.size();
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g_Drivers[i].driver->GetDirListing( p, AddTo, bOnlyDirs, bReturnPathToo );
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/* If returning the path, prepend the mountpoint name to the files this driver returned. */
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if( bReturnPathToo )
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for( unsigned j = OldStart; j < AddTo.size(); ++j )
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AddTo[j] = ld.MountPoint + AddTo[j];
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}
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}
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#include "RageFileDriverDirect.h"
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void RageFileManager::Mount( CString Type, CString Root, CString MountPoint )
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@@ -165,11 +185,21 @@ int RageFileManager::GetFileModTime( const CString &sPath )
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}
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static bool SortBySecond( const pair<int,int> &a, const pair<int,int> &b )
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{
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return a.second < b.second;
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}
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/* Used only by RageFile: */
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RageFileObj *RageFileManager::Open( const CString &sPath, RageFile::OpenMode mode, RageFile &p, int &err )
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{
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err = ENOENT;
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/* If writing, we need to do a heuristic to figure out which driver to write with--there
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* may be several that will work. */
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if( mode == RageFile::WRITE )
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return OpenForWriting( sPath, mode, p, err );
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/* XXX: WRITE logic */
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for( unsigned i = 0; i < g_Drivers.size(); ++i )
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{
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@@ -190,6 +220,67 @@ RageFileObj *RageFileManager::Open( const CString &sPath, RageFile::OpenMode mod
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return NULL;
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}
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RageFileObj *RageFileManager::OpenForWriting( const CString &sPath, RageFile::OpenMode mode, RageFile &p, int &err )
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{
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/*
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* The value for a driver to open a file is the number of directories and/or files
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* that would have to be created in order to write it, or 0 if the file already exists.
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* For example, if we're opening "foo/bar/baz.txt", and only "foo/" exists in a
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* driver, we'd have to create the "bar" directory and the "baz.txt" file, so the
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* value is 2. If "foo/bar/" exists, we'd only have to create the file, so the
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* value is 1. Create the file with the driver that returns the lowest value;
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* in case of a tie, earliest-loaded driver wins.
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*
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* The purpose of this is to create files in the expected place. For example, if we
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* have both C:/games/StepMania and C:/games/DWI loaded, and we're writing
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* "Songs/Music/Waltz/waltz.sm", and the song was loaded out of
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* "C:/games/DWI/Songs/Music/Waltz/waltz.dwi", we want to write the new SM into the
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* same directory (if possible). Don't split up files in the same directory any
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* more than we have to.
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*
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* If the given path can not be created, return -1. This happens if a path
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* that needs to be a directory is a file, or vice versa.
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*/
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vector< pair<int,int> > Values;
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unsigned i;
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for( i = 0; i < g_Drivers.size(); ++i )
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{
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LoadedDriver &ld = g_Drivers[i];
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const CString path = ld.GetPath( sPath );
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if( path.size() == 0 )
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continue;
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const int value = ld.driver->GetPathValue( path );
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if( value == -1 )
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continue;
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Values.push_back( pair<int,int>( i, value ) );
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}
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if( !Values.size() )
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{
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err = EEXIST;
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return NULL;
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}
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stable_sort( Values.begin(), Values.end(), SortBySecond );
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int error = 0;
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for( i = 0; i < Values.size(); ++i )
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{
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const int driver = Values[i].first;
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LoadedDriver &ld = g_Drivers[driver];
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const CString path = ld.GetPath( sPath );
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ASSERT( path.size() );
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RageFileObj *ret = ld.driver->Open( path, mode, p, error );
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if( ret )
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return ret;
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}
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err = error;
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return NULL;
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}
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bool RageFileManager::IsAFile( const CString &sPath ) { return GetFileType(sPath) == TYPE_FILE; }
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bool RageFileManager::IsADirectory( const CString &sPath ) { return GetFileType(sPath) == TYPE_DIR; }
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bool RageFileManager::DoesFileExist( const CString &sPath ) { return GetFileType(sPath) != TYPE_NONE; }
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