driver GetDirListing, write logic, fixes

This commit is contained in:
Glenn Maynard
2003-12-05 02:25:32 +00:00
parent 6cd7d76358
commit ac004ea51a
6 changed files with 158 additions and 2 deletions
+91
View File
@@ -70,6 +70,26 @@ CString LoadedDriver::GetPath( CString path )
return path.Right( path.size() - MountPoint.size() );
}
void RageFileManager::GetDirListing( CString sPath, CStringArray &AddTo, bool bOnlyDirs, bool bReturnPathToo )
{
for( unsigned i = 0; i < g_Drivers.size(); ++i )
{
LoadedDriver &ld = g_Drivers[i];
const CString p = ld.GetPath( sPath );
if( p.size() == 0 )
continue;
const unsigned OldStart = AddTo.size();
g_Drivers[i].driver->GetDirListing( p, AddTo, bOnlyDirs, bReturnPathToo );
/* If returning the path, prepend the mountpoint name to the files this driver returned. */
if( bReturnPathToo )
for( unsigned j = OldStart; j < AddTo.size(); ++j )
AddTo[j] = ld.MountPoint + AddTo[j];
}
}
#include "RageFileDriverDirect.h"
void RageFileManager::Mount( CString Type, CString Root, CString MountPoint )
@@ -165,11 +185,21 @@ int RageFileManager::GetFileModTime( const CString &sPath )
}
static bool SortBySecond( const pair<int,int> &a, const pair<int,int> &b )
{
return a.second < b.second;
}
/* Used only by RageFile: */
RageFileObj *RageFileManager::Open( const CString &sPath, RageFile::OpenMode mode, RageFile &p, int &err )
{
err = ENOENT;
/* If writing, we need to do a heuristic to figure out which driver to write with--there
* may be several that will work. */
if( mode == RageFile::WRITE )
return OpenForWriting( sPath, mode, p, err );
/* XXX: WRITE logic */
for( unsigned i = 0; i < g_Drivers.size(); ++i )
{
@@ -190,6 +220,67 @@ RageFileObj *RageFileManager::Open( const CString &sPath, RageFile::OpenMode mod
return NULL;
}
RageFileObj *RageFileManager::OpenForWriting( const CString &sPath, RageFile::OpenMode mode, RageFile &p, int &err )
{
/*
* The value for a driver to open a file is the number of directories and/or files
* that would have to be created in order to write it, or 0 if the file already exists.
* For example, if we're opening "foo/bar/baz.txt", and only "foo/" exists in a
* driver, we'd have to create the "bar" directory and the "baz.txt" file, so the
* value is 2. If "foo/bar/" exists, we'd only have to create the file, so the
* value is 1. Create the file with the driver that returns the lowest value;
* in case of a tie, earliest-loaded driver wins.
*
* The purpose of this is to create files in the expected place. For example, if we
* have both C:/games/StepMania and C:/games/DWI loaded, and we're writing
* "Songs/Music/Waltz/waltz.sm", and the song was loaded out of
* "C:/games/DWI/Songs/Music/Waltz/waltz.dwi", we want to write the new SM into the
* same directory (if possible). Don't split up files in the same directory any
* more than we have to.
*
* If the given path can not be created, return -1. This happens if a path
* that needs to be a directory is a file, or vice versa.
*/
vector< pair<int,int> > Values;
unsigned i;
for( i = 0; i < g_Drivers.size(); ++i )
{
LoadedDriver &ld = g_Drivers[i];
const CString path = ld.GetPath( sPath );
if( path.size() == 0 )
continue;
const int value = ld.driver->GetPathValue( path );
if( value == -1 )
continue;
Values.push_back( pair<int,int>( i, value ) );
}
if( !Values.size() )
{
err = EEXIST;
return NULL;
}
stable_sort( Values.begin(), Values.end(), SortBySecond );
int error = 0;
for( i = 0; i < Values.size(); ++i )
{
const int driver = Values[i].first;
LoadedDriver &ld = g_Drivers[driver];
const CString path = ld.GetPath( sPath );
ASSERT( path.size() );
RageFileObj *ret = ld.driver->Open( path, mode, p, error );
if( ret )
return ret;
}
err = error;
return NULL;
}
bool RageFileManager::IsAFile( const CString &sPath ) { return GetFileType(sPath) == TYPE_FILE; }
bool RageFileManager::IsADirectory( const CString &sPath ) { return GetFileType(sPath) == TYPE_DIR; }
bool RageFileManager::DoesFileExist( const CString &sPath ) { return GetFileType(sPath) != TYPE_NONE; }