Move the tables together.
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@@ -165,6 +165,20 @@ static const PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PIX_FORMATS] = {
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}
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}
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};
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};
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static D3DFORMAT D3DFORMATS[NUM_PIX_FORMATS] =
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{
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D3DFMT_A8R8G8B8,
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D3DFMT_A4R4G4B4,
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D3DFMT_A1R5G5B5,
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D3DFMT_X1R5G5B5,
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#ifndef _XBOX
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D3DFMT_R8G8B8,
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#else
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D3DFMT_A8R8G8B8,
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#endif
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D3DFMT_P8
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};
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const PixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(PixelFormat pf) const
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const PixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(PixelFormat pf) const
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{
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{
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ASSERT( pf < NUM_PIX_FORMATS );
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ASSERT( pf < NUM_PIX_FORMATS );
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@@ -517,20 +531,6 @@ void RageDisplay_D3D::EndFrame()
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ProcessStatsOnFlip();
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ProcessStatsOnFlip();
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}
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}
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D3DFORMAT D3DFORMATS[NUM_PIX_FORMATS] =
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{
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D3DFMT_A8R8G8B8,
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D3DFMT_A4R4G4B4,
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D3DFMT_A1R5G5B5,
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D3DFMT_X1R5G5B5,
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#ifndef _XBOX
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D3DFMT_R8G8B8,
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#else
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D3DFMT_A8R8G8B8,
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#endif
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D3DFMT_P8
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};
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bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt )
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bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt )
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{
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{
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D3DFORMAT d3dfmt = D3DFORMATS[pixfmt];
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D3DFORMAT d3dfmt = D3DFORMATS[pixfmt];
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