cleanup
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@@ -975,39 +975,6 @@ void MusicWheel::Update( float fDeltaTime )
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GAMESTATE->m_PreferredDifficulty[p] = dc;
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}
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//
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// Unselect the current song if this is a course mode.
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// Unselect the current course if this is a song sort.
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//
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/* If we do this, then switching to course mode and back will put you
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* back on the default song. From the CVS commit, this looks like it
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* was originally to fix ScreenOptionsMaster difficulty display, and
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* isn't needed anymore ... -glenn */
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/* switch( GAMESTATE->m_SortOrder )
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{
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case SORT_PREFERRED:
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case SORT_GROUP:
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case SORT_TITLE:
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case SORT_BPM:
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case SORT_GRADE:
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case SORT_ARTIST:
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case SORT_MOST_PLAYED:
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case SORT_ROULETTE:
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case SORT_EASY_METER:
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case SORT_MEDIUM_METER:
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case SORT_HARD_METER:
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case SORT_CHALLENGE_METER:
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GAMESTATE->m_pCurCourse = NULL;
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break;
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case SORT_ALL_COURSES:
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case SORT_NONSTOP_COURSES:
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case SORT_ONI_COURSES:
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case SORT_ENDLESS_COURSES:
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GAMESTATE->m_pCurSong = NULL;
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break;
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}
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*/
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SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
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RebuildMusicWheelItems();
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TweenOnScreen(true);
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