[default -> loading window] Hye look, another merge.
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+5
-5
@@ -39,7 +39,7 @@ WeightW2=30
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WeightW1=50
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[Skill5]
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WeightMiss=
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WeightMiss=8
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WeightW5=1
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WeightW4=1
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WeightW3=5
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@@ -47,9 +47,9 @@ WeightW2=30
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WeightW1=55
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[Skill6]
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WeightMiss=0
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WeightW5=0
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WeightW4=0
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WeightMiss=8
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WeightW5=1
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WeightW4=1
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WeightW3=5
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WeightW2=30
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WeightW1=70
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WeightW1=55
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@@ -8,6 +8,13 @@ ________________________________________________________________________________
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StepMania 5.0 ????????? | 20110???
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--------------------------------------------------------------------------------
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2011/07/12
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----------
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* [OptionRowHandler] Add a new metric to ScreenOptionsMaster:
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StepsUseChartName. Use this if you want your charts to have a unique name
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in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts
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to the original behavior. This metric is false by default. [Wolfman2000]
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2011/07/09
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----------
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* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute.
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@@ -2091,6 +2091,7 @@ OptionRowExitMetricsGroup="OptionRowExit"
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Fallback="ScreenOptions"
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Class="ScreenOptionsMaster"
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NoteSkinSortOrder=""
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StepsUseChartName=false
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# ExitItem is an exit row with the "Exit" text as a menu item; ExitTitle
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# uses the menu title.
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@@ -28,6 +28,7 @@
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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#define NOTE_SKIN_SORT_ORDER THEME->GetMetric ("ScreenOptionsMaster","NoteSkinSortOrder")
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#define STEPS_USE_CHART_NAME THEME->GetMetricB("ScreenOptionsMaster","StepsUseChartName")
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static const char *SelectTypeNames[] = {
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"SelectOne",
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@@ -449,6 +450,15 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
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Steps* pSteps = vpSteps[i];
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RString s;
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if (STEPS_USE_CHART_NAME)
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{
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s = pSteps->GetChartName();
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// TODO: find a way to make this use lua.
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if (!(s == "" || s == "blank" || s == "Blank"))
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{
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goto nameGotten;
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}
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}
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if( pSteps->GetDifficulty() == Difficulty_Edit )
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{
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s = pSteps->GetDescription();
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@@ -460,6 +470,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
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else
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s = CustomDifficultyToLocalizedString( GetCustomDifficulty( pSteps->m_StepsType, pSteps->GetDifficulty(), CourseType_Invalid ) );
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}
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nameGotten:
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s += ssprintf( " %d", pSteps->GetMeter() );
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m_Def.m_vsChoices.push_back( s );
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GameCommand mc;
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