ScreenDebugOverlay improvements
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@@ -561,6 +561,35 @@ Fallback="TextBanner"
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[Screen]
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[ScreenDebugOverlay]
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BackgroundColor=color("0,0,0,0.75")
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LineOnColor=Color.White
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LineOffColor=color("0.75,0.75,0.75,1")
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LineStartY=SCREEN_TOP+50
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LineSpacing=19
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LineButtonX=SCREEN_CENTER_X-50
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LineFunctionX=SCREEN_CENTER_X-30
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ButtonTextOnCommand=NoStroke;zoom,0.8;shadowlength,1
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ButtonTextToggledCommand=linear,0.025;textglowmode,'TextGlowMode_Inner';glow,color("1,0,0,1");sleep,0.125;decelerate,0.2;glow,color("1,0,0,0");
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FunctionTextOnCommand=NoStroke;zoom,0.8;skewx,-0.125;shadowlength,1
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PageStartX=SCREEN_CENTER_X-100
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PageSpacingX=120
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PageTextOnCommand=NoStroke;zoom,0.75;strokecolor,Color.Outline;
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PageTextGainFocusCommand=diffuse,color("1,1,1,1");skewx,-0.125;
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PageTextLoseFocusCommand=diffuse,color("0.6,0.6,0.6,1")
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DebugMenuHeaderX=SCREEN_LEFT+80
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DebugMenuHeaderY=SCREEN_TOP+18
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DebugMenuHeaderOnCommand=diffusebottomedge,color("0.675,0.675,0.675,1");strokecolor,Color.Outline
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DebugMenuHeaderOffCommand=
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HeaderTextX=SCREEN_LEFT+80
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HeaderTextY=SCREEN_TOP+18
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HeaderTextOnCommand=textglowmode,'TextGlowMode_Inner';glowshift;effectperiod,4;skewx,-0.125;diffusebottomedge,color("0.75,0.75,0.75,1");strokecolor,Color.Outline
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HeaderTextOffCommand=
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#
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[ScreenSystemLayer]
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ShowClock=true
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